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Thread: CA asks for Bug List - to be fixed in the expansion
Daveybaby 16:58 04-19-2005
*cough* reload AI siege lifting bug *cough*

Also, an issue (or is it a feature request):
When clicking the prev/next buttons when on the cities tab, prev next city is selected. When clicking prev/next buttons when on the armies tab, the prev/next army is selected. But when clicking the prev/next buttons when on the agents tab, the game selects the prev/next agent *OR ARMY*

So can we have it so that we can just scroll through agents only please? Sometimes its hard to remember where you left that spy - was he in an army, a city, or just in a remote corner of the map?

slackker 19:45 04-19-2005
Originally Posted by Daveybaby:
*cough* reload AI siege lifting bug *cough*

Also, an issue (or is it a feature request):
When clicking the prev/next buttons when on the cities tab, prev next city is selected. When clicking prev/next buttons when on the armies tab, the prev/next army is selected. But when clicking the prev/next buttons when on the agents tab, the game selects the prev/next agent *OR ARMY*

So can we have it so that we can just scroll through agents only please? Sometimes its hard to remember where you left that spy - was he in an army, a city, or just in a remote corner of the map?
ahem OT but i had to reply :) if u right click on the town,army, agent, fleet tabs at the bottom middle of ur screen(juz above the unit icons) it will display all ur army stacks, agents and ships respectively Locations all provided, juz double click on the unit and u r there! and the description pops up too.

Cheers

HarunTaiwan 04:41 04-20-2005
Definitely the "issue" where you cannot demand the city that you are currently beseiging should be a problem.

Why else am I besieging unless I want it?

I guess I should besiege a different city in order to get the one I want?

Dead Moroz 07:51 04-20-2005
To illustrate some of my descriptions.

When your city get upgraded it may be covered by FOW. Though you still can access this city.



That's what happens when you fight with enemies climbing on ladders:



Also another graphical bug happens sometimes with other people too:



SpencerH 11:23 04-20-2005
Originally Posted by Dead Moroz:
To illustrate some of my descriptions.

When your city get upgraded it may be covered by FOW. Though you still can access this city.


That's what happens when you fight with enemies climbing on ladders:


Also another graphical bug happens sometimes with other people too

I may be wrong but CA have shown no interest in bugs that occur in mods.

Jango Fett 18:56 05-29-2005
Reinforcements that come on to the field do not have any sound effects..you cannot hear them walking running or anything...even if you are commanding them this bug was present before 1.2 and still isnt fixed..

Oaty 04:59 05-31-2005
Cutscene for generals death on foot Will play multiple times, the first to third cutscene usually zooms in but quite often it's not a generals death. Occasionally it only shows 1 for his death. All other times it goes to the cutscene up to 4 times and on the last it shows the cutscene ALONG with the line that gets thrown in for the generals death. All previous cutscenes don't have the generals death audio. Again this is only armies led by captains/generals on foot.



Minor bug but Might as well report them all since it's a bug report, plus there could be an unoticable bug hidden behind this where theres a bug with a generals hp's

Quite often there only time I run into a foot general is when its a small rubbish rebel army.

Myrdraal Have you sent this list via email to either acknowledge them this thread with a link or sent in the full list. If not I highly reccomend it. As it is getting very close to a BIG official anouncement on the expansion(or at least I suspect) and in short time it will be too late for CA to investigate these bugs at least for the CD release.

Oaty 05:15 05-31-2005
A.I. unable to withdraw engaged wardogs handlers with intentions of withdrawing the whole army.

Oaty 05:27 05-31-2005
Wardogs handlers either bugged or exploitable If wardogs run into any other unit than the intended 1 the handlers or forced to follow the wardogs. For the A.I. it leads its handlers into unnecessary slaughter, for the human they can cancel this by giving the unit a new order. The A.I. gets shortchanged on this deal.

Daveybaby 10:49 04-20-2005
Originally Posted by slackker:
ahem OT but i had to reply :) if u right click on the town,army, agent, fleet tabs at the bottom middle of ur screen(juz above the unit icons) it will display all ur army stacks, agents and ships respectively Locations all provided, juz double click on the unit and u r there! and the description pops up too.
Oh, yeah, but it would still be nice to be able to just cycle through them like you can for cities and armies without opening the scroll.

Oh, and another bug which i havent spotted in this list yet.

If you start a battle, and manually rearrange all of your units into the formation you want, and then select all of them and click where you want them to go, they will usually stay in the formation you chose when they get to their destination.

However, sometimes they will magically decide that they want to revert to the initial default formation. So instead of an ordered advance you get a godawful mess as all of your units criscross each other to get back to their original relative positions. Very annoying as it can actually lose you the entire battle.

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