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Thread: CA asks for Bug List - to be fixed in the expansion

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  1. #1

    Default Re: CA asks for Bug List - to be fixed in the expansion

    If an enemy with ranged units attacks you on a bridge, they will not cross until they expend all their missile ammo. Since prudence demands you withdraw your troops to a safe distance this means that the battle comes to an impasse. When the time-limit is turned off, the result is a stalled game as exiting causes you to lose the battle. Ideally, the AI should not attack unless they intend to follow through.

    After loading a saved game, the AI seem very susceptible to diplomatic overtures such as the offering of protectorate status, ceasefires, alliances, etc.

    Oh, and Kudos to CA for the initiative...
    Last edited by Pritzl; 04-20-2005 at 11:50.

  2. #2

    Default Re: CA asks for Bug List - to be fixed in the expansion

    Quote Originally Posted by Pritzl
    If an enemy with ranged units attacks you on a bridge, they will not cross until they expend all their missile ammo. Since prudence demands you withdraw your troops to a safe distance this means that the battle comes to an impasse. When the time-limit is turned off, the result is a stalled game as exiting causes you to lose the battle. Ideally, the AI should not attack unless they intend to follow through.

    After loading a saved game, the AI seem very susceptible to diplomatic overtures such as the offering of protectorate status, ceasefires, alliances, etc.

    Oh, and Kudos to CA for the initiative...
    Here is the original post...

  3. #3
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    What about Cavalry never switching between secondary weapons in melee (i.e. if they have a sword and a spear).
    History is for the future not the past. The dead don't read.


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  4. #4
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    In city battles any units of some factions (I noticed it for Britons and Numidians) just cannot pursue routing enemies. You can order to pursue but when they reach the routing unit they just stand up saying that order is done.

    Another UI bugs:
    - Numidia (so I guess the other possible Carthaginian culture factions too) have Roman event pictures.
    - Parthian horse archers have wrong unit's info picture and icon.

  5. #5

    Default Re: CA asks for Bug List - to be fixed in the expansion

    I have came across a very annoying bug (though only rare) online. Occasionally, as host, when people disconnect or are disconnected, the Kick Player/Quit Game dialog pops up as expected, but pressing Kick Player does not always work, and the dialog remains visible. Strangely enough, when you give up waiting and press Quit Game, the dialog disappears, and a message saying the player has been kicked is shown (as it would be if kick player had worked properly), and you are quite often able to play for a few seconds before the game quits. This kind of feels like a deadlock situation. I also know many other people who have also experienced this happening, so I don't think this is specific to me.

  6. #6
    Senior Member Senior Member Oaty's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    Captured watchtowers not working When an enemy army parks an army on my watchtower, only about 10~20 percent of the time it gets diasabled.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  7. #7
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    It's actually an issue than bug. I think that number of rebellious units in city uprising must be not larger than number of available population in the city. And their chevrons, armour and weapon must be not gold. It's very strange when very small town produce about 15-20 units of best peasants.

  8. #8

    Default Re: CA asks for Bug List - to be fixed in the expansion

    Admiral's not being able to merge

    Once you have an admiral with a command star, he refuses to merge with his other brethren. Now I have 6 little fleets when I would rather have them merge into 2. It seems that as soon as they get a command star the Admirals get a superiority complex. :)

    And this does not happen with generals, as everyone knows.

  9. #9
    Bug Hunter Senior Member player1's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    As far as I know, this was done to prevent admirals getting absorbed and forever lost after merging.

    Since there is only one admiral per group of units, no specific ship with admiral (similar to captains).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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