If an enemy with ranged units attacks you on a bridge, they will not cross until they expend all their missile ammo. Since prudence demands you withdraw your troops to a safe distance this means that the battle comes to an impasse. When the time-limit is turned off, the result is a stalled game as exiting causes you to lose the battle. Ideally, the AI should not attack unless they intend to follow through.
After loading a saved game, the AI seem very susceptible to diplomatic overtures such as the offering of protectorate status, ceasefires, alliances, etc.
Oh, and Kudos to CA for the initiative...![]()
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