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Thread: CA asks for Bug List - to be fixed in the expansion

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  1. #1
    Member Member tai4ji2x's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    just wanted to add some more info about the settlement-upgrade/FOW bug:

    all units within this new blackened area cannot be selected on the campaign map unless you toggle FOW off via the RomeShell console, although you can click on the city and select the unit cards individually. moving a unit into the blackened area will momentarily restore vision, but will revert back to the bugged state once the unit moves out of the field-of-view. moving a new unit into the city itself will not restore vision either, as it become a part of the stack within the city, which is somehow now marked as "visionless". things will stay this way in all consecutive turns unless the game is reloaded. i think there is a chance it will be restored once you upgrade the residence again, though i haven't bothered to test this.

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    Gallic Archers (from Prologue) and Spanish Onagers (MP game) have their large unit cards missing.
    They show brown peasant instead.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    Flanks getting turned in city battles Too often, especially when hit with cavalry, the unit's facing will get turned into a wall causing the flank penalty even though the unit was facing the opposing unit and the flanks protected by the narrow street and no chance to get hit in the rear.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #4
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    Deployment in battles sometimes gets confusing especially when your surrounded and therefore must engage multiple enemies. The only help you get is, when the pre-battle zoom-in starts you can see where your army is facing, that´s the attacking army. My suggestion is that during the deployment phase you should get some indication as from what direction the enemies will enter the battle-map either as flags on the edges of the battlemap or as cursors on the mini-map. Many times you get aided by the terrain, mountains, forrests, rivers etc to determine from where your attackers will come and your initial unit-facing determines the direction of the army that engaged you. This is a huge problem though when fighting in a non-corfirmative and non-identifyable terrain as the deserts or when your sight is reduced by a blizzard, sandstorm or heavy fog.
    The ability to choose which foe to engage first is an inportant strategic feat IMO otherwise theese kinds of situations is more like an ambush-situation which is not intended. In ancient times good pre-battle intel was available through scouting and most of the time a battlefield was "choosen" by either or both sides in the conflict. This is not the situation at the present and poorly handled by this game. Any thoughts?

  5. #5
    Tired Old Geek Member mfberg's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    Just saw this today.
    Sally bug
    In the Carthies initial seige of Syracuse, after my (Greek) forces sally all Carthage forces die or retreat (Elephants are amok). I click End Battle with my forces outside of my town and get DRAW instead of completely breaking the seige.

    mfberg
    It is not complete until the overwieght female vocalizes.

    Pinky : Gee Brain, what do you want to do tonight?
    Brain : The same thing we do every night Pinky. Try to take over the world!

  6. #6
    History Teacher Member Lord Hammerschmidt's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    mfberg, I can confirm that seige bug for you. I've had it happen a few times, and it's darn annoying to chase down those amok elephants or chariots, often at significant casualties to my troops.
    Let me go back and face the peril!

  7. #7
    Tired Old Geek Member mfberg's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    Routing units running towards the enemy (trying to stay together) instead of running away. This is probably a pathing issue or something like that, But I think its a bug. (They should scatter towards their unbroken friendlies and lines of retreat, not attempt to stay together as a unit.)

    mfberg
    It is not complete until the overwieght female vocalizes.

    Pinky : Gee Brain, what do you want to do tonight?
    Brain : The same thing we do every night Pinky. Try to take over the world!

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