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Thread: CA asks for Bug List - to be fixed in the expansion

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  1. #1

    Default Re: CA asks for Bug List - to be fixed in the expansion

    A couple of bugs I've seen that I haven't noticed listed are:

    On the battle map, when the AI is sieging one of your towns, the order of the AI's attack seems to be to fire all siege weapons first (e.g. onagers) until they run out of ammo, before using siege equipment to take the walls etc. But the problem is that Scorpions, who cannot attack walls, are included in this, so if the AI has Scorpions, it will not launch an attack on your walls until you run out and destroy them.

    The second problem is related to group movement I believe, when ordering grouped units to move, often a couple of units will continue moving past their destination for a bit before running back to where they were meant to stop. This is a problem if you are moving your Phalanxes close to your enemy...
    Last edited by NihilisticCow; 05-23-2005 at 18:36.

  2. #2

    Default Re: CA asks for Bug List - to be fixed in the expansion

    Units that go into "fight to the death" mode on walls are stuck that way even if all enemies have been repulsed.

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    r u sure about that bodidley?

  4. #4
    Lawful Evil Member sik1977's Avatar
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    Default Re: CA asks for Bug List - to be fixed in the expansion

    Quote Originally Posted by Myrddraal
    r u sure about that bodidley?
    Yeah I can confirm the 'fight to death' syndrome on walls. Once they go to fight to death, and their number is very small i.e., under normal conditions they cannot be rallied, they will stay stuck at fight to death on the walls.

    I usually ignore them anyway, but would be better if they could retreat to the central plaza.
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