A couple of bugs I've seen that I haven't noticed listed are:
On the battle map, when the AI is sieging one of your towns, the order of the AI's attack seems to be to fire all siege weapons first (e.g. onagers) until they run out of ammo, before using siege equipment to take the walls etc. But the problem is that Scorpions, who cannot attack walls, are included in this, so if the AI has Scorpions, it will not launch an attack on your walls until you run out and destroy them.
The second problem is related to group movement I believe, when ordering grouped units to move, often a couple of units will continue moving past their destination for a bit before running back to where they were meant to stop. This is a problem if you are moving your Phalanxes close to your enemy...
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