Well! That's quite a few 'issues' and no mistake

Since we're approaching the end of development on Barbarian Invasions I've made a summary of this thread (and yes, I've read through all of it) and will be going through and inserting issues into CA's bug database very shortly. I can't promise all of them will be dealt with - commercial reality may interfere - but we're going to give it a damn good go.

So can I thank everyone who's put time and energy into making this excellent list; I think it shows clearly that in the end the people who are best placed to spot the fine (ahum) detail are the fans of the genre, and not necessarily the testers employed by our publishers. Fine ammunition when argueing for extended beta testing in the future

I would like to leave you with a taster list of things which are fixed & improved in BI, which the average gamer probably won't see as important, but which might be interesting to you...

* easily moddable factions via a descr file
* shadow factions, emergent factions, and horde factions are all properties which can be attached to factions in the faction setup
* a new, moddable religious system
* rebalanced charge and spear effects
* improved after-save AI behaviour
* more bug fixes than I care to think about
* much improved battle AI
* removed the limits on uses of console commands
* extended mod system (in fact, BI is a giant mod on Rome, although there will be new exe's as well of course...)