Since everyone seems to be having Ideas! I think I'll have an Idea! of my own. Why should other people have all the fun? (And no, in spite of the tongue-in-cheek thread title, this post is not a joke!).
I've long disliked the RTW movement system where you can only move about one province per turn. Given that the turn is six months long, it's a ridiculously small distance. In six months, a Roman army in real life would easily be able to march from one end of the map to another.
Moreover, this limited movement system makes for a very predictable, trench warfare type of game, where it's pretty easy to anticipate all the possible moves and counter them. So you tend to slowly and methodically expand in a predictable way, secure in the knowledge that most of your territory is well out of harm's way.
What I'd much prefer is a "lightning war" type system, where units could move much longer distances and you never quite knew where the enemy might strike next.
In order to implement this, I envisage some sort of campaign where units can move an unlimited distance per turn, limited only by enemy zones of control and perhaps a few other limits. To make things a little easier, zones of control could be extended by one space, so that ZOC covered two spaces around an army instead of one.
All factions will then move simultaneously, and only when two enemy units ZOC's collide does a battle occur. This creates an element of unpredicability to battles that does not exist in the current game. You never quite know where the enemy is until you stumble upon him, or vice versa. You can however, take precautions such as guarding territorial chokepoints etc.
Now let's say that added to this it becomes possible to assault a city on the same turn you besiege it. Or at least, let's say that some siege weapons are available immediately, say ladders and battering rams. (Heck, would it take you six months to build a ladder???).
This means that now if you fail to defend your borders adequately, enemy armies may slip past and take one or more of your cities, perhaps deep in your rear, in a single turn.
Now, let's say that you can fight multiple battles with a given army in a single turn provided you win them all by a large enough margin. Let's say, you can keep moving as long as you get a crushing victory or better. Anything less and you can move no further that turn.
Now you have a mechanism for moving your army any distance per turn and fighting any number of battles, provided your winning margin is big enough, and of taking any number of cities (that can be taken by just battering rams and ladders), all in a single turn. And the enemy has the same capability.
The implications of this as I see it would be:
1/ You'd have to be sure to defend your borders and territorial chokepoints properly, to prevent the enemy slipping through. Failing to understand the terrain properly, like a chess map, could result in disaster.
2/ Coastlines would also have to be properly defended by ships to prevent seaborne invasions. There would obviously have to be some sort of upgraded mechanism for sea interdiction and combat.
(ie so now there's no more "oh x can only move so far this turn so I can forget about garrisoning these cities." Now safety lies entirely in the hands of your military and nothing else.)
3/ You can fight any number of battles and (theoretically) capture any number of cities in a single turn provided you win by big enough margins. Now those crushing victories can really make a difference to your campaign! Likewise, crushing defeats can lead to even more loss of territory or more decimated troops.
4/ Now other options for play become available, such as conducting raids on enemy territory specifically in order to ransack and decimate the populace to cripple an enemy's economy. Perhaps some AI factions could be programmed for such behaviour.
If you wanted to take things a bit further, you could also introduce a primitive communications system. So if you lost a certain province in your rear for example, your line of communications might be broken so orders (and maybe supplies) to outlying armies would be lost or delayed, further hampering your plans for expansion or your ability to respond to the attack in your rear.
I mean, the campaign could be a LOT more interesting than it is right now. I find the whole thing as it is a bit ho-hum. It's all so conventional and unimaginative, I've played this type of system so many times before - and it wasn't very engaging the first time around!
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