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Thread: Mod Idea Animal: Total War?

  1. #1
    Member Member GaugamelaTC's Avatar
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    Default Mod Idea Animal: Total War?

    Animal:Total War

    Factions:
    Hooved animals

    The Alliance of Bugs, Insects and Arachnids

    Large Land Animals

    Birds

    Feline and Canine Alliance

    Bears

    Rodents

    Apes

    Farmers and their animals

    Reptiles and Amphibians

    Crustacean and Amphibious mammals coalition(possibly)

    Fish people (possibly)
    Last edited by GaugamelaTC; 04-28-2005 at 19:33.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  2. #2

    Default Re: Mod Idea Animal: Total War?

    Hehehehe sounds funny as owt. And for ships use Whales, sharks, dolphins, etc. It's got my vote but would a modder take it up?

  3. #3
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Unit List (with thanks to ginger and faceless hoplite for their ideas!)
    Hooved Animals:
    Light Cavalry
    Cataphracts
    Reindeer
    Reindeer Chariots(or sleighs but I don't think it's possible)
    Nubian Zebra riders
    Large Buffalo(Based on the small elephants model, they can chuck men into the air etc)
    Giraffe Archers
    Llama Clubmen
    Icendiary Warthogs
    Warthog riders
    Horse Whisperers(Elite infantry armed with sword but no armour)
    Camel warriors
    Zebra Chariots
    Irish Elk Javelineers

    The Alliance of Bugs, Insects and Arachnids
    Worm Archers (men shooting worms)
    Mutated Army Ants(Larger army ants that attack like wardogs)
    Spider Onagers(fire spiders, large large spiders)
    Stink bug slingers
    Four legged worms(act as cavalry with men riding them)
    Cataphract Worms
    Beetle warriors( infantry unit heavily armoured with swords and large round shields)

    Large Land Animals
    Elephants
    Armoured Elephants
    Mammoths
    Armoured Mammoths
    Archer Mammoths(These mammoths carry large towers with massive units of Archers)
    Indian Elephants
    Indricothere ( anyone seen Walking with Beasts then you'll know these babies. 1 or 2 per unit and huge carrying alot of archers)
    Hippo riders
    Baby elephant chariots
    Rhino riders
    Cataphract Rhinos(very well armoured, perhaps with 3 or 4 hp)

    Birds
    Ostrich riders
    Emu Archers
    Flamingo riders
    Swordspenguins
    Armoured swordspenguins
    Emporer Penguins
    Falconers(they throw falcons like javelins
    Eagle Throwers
    Parrot chanters(they chant like druids and screeching women, they could have a parrot attatched to their arm?
    Pigeon pooers( using the animation where barbarians point to their bottoms, pigeons could fire poo, or slingers could do it.
    Turkeys(like wardogs)
    Vultures(reduce morale and act as wardogs)

    Feline and Canine Alliance
    wardogs(collies or westies)
    wardogs(german shepherds, more fierce with better attack)Handlers have good stats
    Pet Fanatics(elite infantry armed with 2 handed axes or something fierce) if possible add I love pets on t shirt)
    Scavenger cavalry(large foxes with raccoons on top)
    Wolves(best wardogs)
    Lions(best warcats)
    Tiger Riders
    Cheetah archers( men riding fast cheetahs)
    Domestic cat (inspires friendly units)
    Jaguar warriors(Elite Infantry who have jaguar skins over them throw javelins then deadly charge)
    Grayhound riders

    Bears and Marsupials
    Bear hunters(basic weak infantry unit humans)
    Kangaroo archers
    Koala Phalanx
    Armoured Koala Phalangites
    Black bear warriors(armed with long sword large shields)
    Panda Archers(men riding them)
    Polar Bear riders
    Megatherium riders(again walking with beasts, very large and should be based on model of large elephants to be able to chuck things in the air)
    Brown Bear Javelineers(bears chucking javelins)

    Rodents
    Rat Scum infantry
    Pest control Mercenaries(these are men armed to the teeth with shields and javelins)
    Skunk warriors(terrify enemy but very bad fighters)
    Rat Scum Phalangites(like levy pikemen, solid but not great)
    Blind Mice fanatics
    Squirrel Slingers
    Weasel Riders
    Otter javelineer riders
    Warrats(deadly massive rats trained to bite anything)
    Cheese Onagers(fire cheese with mice officers)or cheese ballistae(firing guda!)
    Mice archers
    Badger Riders(based on small elephants)
    Anteaters(based on small elephants)
    Armadillio infantry(good heavy infantry with armadillo armour)
    Hare infantry(good light infantry)
    Hamster legionaries(good solid heavy infantry)
    Gerbil infantry(very quick light infantry)
    Hamster Cavalry(very fast light cavalry)


    Primates
    Neanderthal warriors(armes with fearsome 2 handed clubs with spikes)
    Homo Sapiens(basic guys with shields and no armour)
    Gorrila slingers
    Orang-utan raiders(experts at hiding)
    Baboon taunters
    Monkey warriors(spear)
    Human Legionary Phalangites(the combination of two of the best troops of the ancient world-legionaries who form a phalanx)
    Gorilla Cavalry(gorillas riding horses)
    Gorilla Fighters(expert at hiding in trees)
    Chimpanzee Hoplites(shorter spears than the humans and every other phalanx.)
    Monkey archers

    Farmers and their animals
    Farmers
    Armoured Farmers( both armed with pitch forks)
    sheep carts(act as chariots but shaped like carts)
    cow carts
    donkey cavalry
    cow cavalry
    Horse cavalry(not as good as the other horses in the game)
    egg slingers
    Geese(released like warhounds)
    Mule Archers(men on mules)

    Reptiles and Amphibians
    Lizard Men
    Crocodile(like warhounds)
    Turtle riders
    Tortoise riders
    Cataphract tortoises
    Snake Infantry(men in snake leather armour
    Adders(released like warhounds)
    Boa COnstrictors(worse than the above for your enemy)
    Steve Irwin Wannabes(elite infantry with leather armour from snakes and large swords/spears)
    Released toads(hge and ugly and kill alot)
    Human Toad Infantry(men with wart)

    The draft factions:
    Trees and Plants
    Tulip warriors
    Grass infantry(they are like a green strip with arms and legs)
    Small trees( not many in a unit but powerful)
    Large Trees(based on an elephant model. On all fours)
    Gardener mercenaries(men)
    Bullrush maces
    Cacti Phalangites(very well armoured with shields)
    Lavender warriors

    Alot of these will probably be included if the mod is made, btu ideas are being taken and it is likely this list will still changed.
    Last edited by GaugamelaTC; 05-15-2005 at 17:25.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  4. #4

    Default Re: Mod Idea Animal: Total War?

    jsut a question, like the llama clubmen, like are they going to have a club or something?

  5. #5
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Yeah they could have Inca Clubmen riding them. Not literally the LLamas carrying it (unless anybody wants it to lol)
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  6. #6

    Default Re: Mod Idea Animal: Total War?

    haha, so how's progress? Have you assembled a team yet?

  7. #7
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: Mod Idea Animal: Total War?

    GaugamelaTC - Sounds like a great idea to me ! There should be more of these crazy, fun mods around! Too much focus on history can become draining!
    THE AGE OF MANKIND
    - Deceased

  8. #8

    Default Re: Mod Idea Animal: Total War?

    This is a fun concept...but you will run into problems with the basic restrictions of the 'human' skeletons that ship with the game. This would make it very difficult to do any animals that couldn't fit into the dog/horse/camel/elephant/human set we currently have, both in terms of broad shape and movement.

    Now....when I read the title, though, I was reminded of a very old story I used to read in 2000AD ( the comic that brought us all Judge Dredd etc )

    It was called 'Meltdown Man' and involved a man blasted into the far distant future by an atomic expplosion. Unlikely....but there you go !!!

    The future had seen all the wars etc. that people liked to predict, and the evolution of new technologies to replace the old, and had turned to bio-engineering to effectively create 'anthorpomorphic animals' as a kind of slave race. Naturally, these revolted, and there was conflict between the good guys and the bad guys! All the 'nasties' were the predator based species. Weasels, through to Polar Bears and Tigers. You basically would just need to 'humanise' the overall form, and put animal heads on. The size of the body could be scaled to give the correct relative sizes.

    Just a thoguht ;)
    Careless Orc Costs Lives!

  9. #9
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Yeah That sounds cool. You could have mutated men who have turned into creatures(although I do still like the idea of squirrel slingers hurling nuts).

    Bwian, In response to your thought about fitting it into current skeletons, i think we would be fine. i mean this would be fantasy and it wouldn't matter if the movements weren't perfect. I always thought the camels looked kinda like Big Birds the way they moved! Bwian,have you got any modding abilities or dya know anyone with modelling capabilities. I think this mod would probably be only good for like multiplayer and custom battle, as their is no storyline for a campaign.

    Lonely Soldier, thaks for your support. I agree that all these historical mods have a certain limit because of history.
    Since I have no modding capability this is a callout for any people who could make units Skinners, modellers! If anybody knows anyone please ask them to get in touch by PMing me. I would just like to say that if this were to take off, then I wouldn't be boss or anything, I would just like to offer ideas and help anyone who made this.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  10. #10

    Default Re: Mod Idea Animal: Total War?

    As far as modding goes, I can model Ok, texture a bit, and get the things working in game. Not sure how much free time I will have though. I am working on a 'robots' mod, and have some other things in the wings which are going to be eating into my modelling time!

    Might have to limit myself to cheering from the sidelines
    Careless Orc Costs Lives!

  11. #11
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Ok thanks anyway, perhaps instead of looking for modellers, maybe we could all get some ideas together to have something for possible modder to look at.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  12. #12

    Default Re: Mod Idea Animal: Total War?

    I like the idia of a rodent: total war.

    Posible factions:

    Rats
    Squirils
    Hamsters
    Hedgehogs
    Mice
    Gerbles
    Moles

    And have provinces like hamstopia and with cities like cheese city for the capital for the mice.
    I am Isaacdaninja and I have posted here

  13. #13

    Default Re: Mod Idea Animal: Total War?

    As for modding the units i'm not so sure. You could get the pig or war dog models and try to make them look how you want and the find a way to give them a human skeleton with human animations but it would be hard, very hard
    I am Isaacdaninja and I have posted here

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    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    You could just use the human skeleton! I would like to see squirrel slingers running like humans. As for your idea Isaac I like it, although I was hoping for more of an entire animal kingdom one. But your settlement names could come in handy lol
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  16. #16

    Default Re: Mod Idea Animal: Total War?

    thx alot hmmm. It could have the rodents as one faction because it's just greedy to try to create factions for every type of animal. Also I think it would be good to have some kind of fish people but I have no experience in makeing skins at all, and to get them walking on their fins would be hard too.

    If you want bites for the animals the wardogs are your best bet.

    One last thing do you think it's posible to creat a troop that are normal but when they attack the enemy they send them 10 feet up into the air like elephants? Which would solve the problem of makeing supper human heroes.
    I am Isaacdaninja and I have posted here

  17. #17

    Default Re: Mod Idea Animal: Total War?

    And if you need any idias for titals of cities and unis just ask
    I am Isaacdaninja and I have posted here

  18. #18

    Default Re: Mod Idea Animal: Total War?

    lol, great Idea
    Id be willling to help out if i could

  19. #19
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Thanks Kreig, have you got any modding skills? Isaac, thanks for the offer, if this mod takes off I'll be in contact! Dunno about the hero thing Isaac!

    General Announcement This is an official call out for any type of modders!!! Whether your speciality be modelling txt editing or music whatever! contact me in someway either through this thread or PM me. Please include your skills etc!
    Everybody thanks for your support, I think this mod could take off. Ideas are still very welcome!!!
    Last edited by GaugamelaTC; 04-25-2005 at 21:05.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  20. #20
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Mod Idea Animal: Total War?



    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  21. #21

    Default Re: Mod Idea Animal: Total War?

    I would be willing to help with unit modding skins/animations/models and the troop attributes but i'm no pro at modding. The Campaign map I will help with if I can later. I won't be able to make anything right away because I've got a lot of other things to be busy with right now.

    I could easily find some animal skins off the internet. Theres bound to be some, (as in textures not fur coats).

    Ah yes and to add a bit more humour to it change the sounds to something a bit more animal like.
    I am Isaacdaninja and I have posted here

  22. #22
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Okie Dokie. i think a campaign map is a bit far fetched for now, but tell me when you got some free and if I got another person to help with the units and stuff, then I will post faction lists,units and maybe faction symbols and concept art for the species stuff. Does that sound ok Isaac?
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  23. #23

    Default Re: Mod Idea Animal: Total War?

    Do you want Lizardmen/Hares/Mice rideing llamas and stuff instead of mere humans?
    I am Isaacdaninja and I have posted here

  24. #24
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    I dunno, humans would probably be best because the skeles are already done, but I suppose we could have apes maybe or any other upright animal.

    General Announcement: IN the posts above about the factions and units,these wll now be the official lists as decided on between me Isaac and Kreig, and anyone else on the team. Watch that space as it will be frequently changing and updated with new units/factions.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  25. #25

    Question Re: Mod Idea Animal: Total War?

    Can I make the units of the Rodent Faction?

    Like RAT SCUM INFANTRY!!!!!!!!!! YEAH!!!! (spear, shield, poor moral, aprox 100 in unit)
    Hamster Foot Soldiers (Sword, Shield, Thrown Thing)
    Mice Archers

    And please post the faction list soon.
    I am Isaacdaninja and I have posted here

  26. #26

    Default Re: Mod Idea Animal: Total War?

    I'll watch and see how this gos. It seems like a really good (and fun) idea

  27. #27
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Isaac, I like your idea and with the mod unit list, I'm gonna include animals using the human skeleton and being used as infantry! Hope you like what you see Ferret!
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  28. #28

    Default Re: Mod Idea Animal: Total War?

    llamas are just like camels so we shouldn't heve a problem there. But with most unit mods it's just the skins but for animals we need whole new models but not skeketons.

    I'm going to try and create Rat Scum Infantry Models now but I wanted an R on the shields and I wanted to mod from Roman City Milita but I took a look at the texture and the shield texture is just a quarter mirrored 4 times. So I'll have to modd a hoplite or something like that because they have whole shield textures I think.

    I will inform you when I've finished the model and whole unit of Rat Infantry with some screenies.
    I am Isaacdaninja and I have posted here

  29. #29

    Default Re: Mod Idea Animal: Total War?

    llamas and camels missile units? (they spit)

  30. #30
    Member Member GaugamelaTC's Avatar
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    Default Re: Mod Idea Animal: Total War?

    Fantastic, ideas for all the units are still welcome, the list is by no means final. Isaac, love the idea for rodent infantry! have onagers that fire cheese with mice as officers and the workers! For infantry, the animals should be able to walk upright or stand upright, so no horse infantry or anything like that, bears and rodents and penguins or anything like thatis great! Is that ok Isaac?
    We need to do faction logos soon, does anybody know how to create, Edit them? I'm gonna post some more unit lists! Isaac what do you think of the current ones. Kreig is starting to reskin horses for the zebra units!
    Last edited by GaugamelaTC; 04-28-2005 at 18:19.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

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