Page 2 of 2 FirstFirst 12
Results 31 to 43 of 43

Thread: Mod Idea Animal: Total War?

  1. #31

    Default Re: Mod Idea Animal: Total War?

    That's great. I'm haveing a few minor problems with improting animations but no real problem. I still need to work out how to edit vertexes on units but 3d studio MAX Is a bit different than the programs i'm used to using. Do any of you know where the RTW unit.txt stuff is? I'm trying to edit some units but I don't know where they are to open.

    Are they in Pak files?
    I am Isaacdaninja and I have posted here

  2. #32
    Member Member GaugamelaTC's Avatar
    Join Date
    Apr 2005
    Location
    Britain
    Posts
    70

    Default Re: Mod Idea Animal: Total War?

    I think they might be in the Pak files, that's what I've heard anyway, what kinda weapons you given the rat scum? Swords probably the best but its up to you.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  3. #33
    Member Member GaugamelaTC's Avatar
    Join Date
    Apr 2005
    Location
    Britain
    Posts
    70

    Default Re: Mod Idea Animal: Total War?

    Isaac. Have you decided which weapon your gonna use for the Rat scum infantry. Also for the rut scum phalangites, I was thinking you could have a mace for their secondary weapon.Isaacdaninja.
    Last edited by GaugamelaTC; 05-13-2005 at 20:26.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  4. #34

    Default Re: Mod Idea Animal: Total War?

    I go with you on The Rat Scum Pha......s having maces as secondry weapons.
    Rat Scum Infantry are going to have just spears and big shields like Roman Town watch.
    I am Isaacdaninja and I have posted here

  5. #35
    Member Member GaugamelaTC's Avatar
    Join Date
    Apr 2005
    Location
    Britain
    Posts
    70

    Default Re: Mod Idea Animal: Total War?

    So what dya think of the 2 extra possible factions. Tha alliance of crustaceans and amphibious mammals and fish people. Is there eough variety in these groups to have a few units?
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  6. #36
    Member Member tutankamon's Avatar
    Join Date
    Jan 2005
    Location
    Århus,Jylland, Denmark
    Posts
    186

    Exclamation Re: Mod Idea Animal: Total War?

    CRAAZY Idea can't whait to see the result
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  7. #37
    Member Member GaugamelaTC's Avatar
    Join Date
    Apr 2005
    Location
    Britain
    Posts
    70

    Default Re: Mod Idea Animal: Total War?

    Thanks for your comments tutankamon! Isaacdaninja how are the rats coming along! I thought personally that regarding the other two factions we should not include them.. at least this version any way. What do you think?
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  8. #38
    Member Member Ginger's Avatar
    Join Date
    Oct 2002
    Location
    Glasgow, Scotland
    Posts
    75

    Default Re: Mod Idea Animal: Total War?

    For the alliance of bugs and insects you need... dum dum daa

    Human slaves in an insect nation (oo eee oo oo oh)

    http://www.bill-bailey.co.uk/home.php

    *GRIN*
    It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
    -Voltaire-

    Cry Havoc and let slip the FERRETS OF WAR!

  9. #39
    Member Member GaugamelaTC's Avatar
    Join Date
    Apr 2005
    Location
    Britain
    Posts
    70

    Default Re: Mod Idea Animal: Total War?

    Ok guys sorry i've been away for a couple of days my internet is not working. I'm going to update the unit list tomorrow and include some drafts for the other factions. Plus a surprise faction draft!
    General Announcement:
    Callout for modders. We particularly need modellers and people to make units. Possibly music editors and campaign map editors. Also does anyone know how to edit the faction logos?

    Ginger thanks for your ideas I'll include them in your name in the unit list on the first page. Have you got any more and would you like to help out here?
    Everybody interested keep watching that unit and faction post its gonna be changing. I will start to introduce a new post for anything to do with a possible campaign. This is only if we can get a campaign mapper.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  10. #40

    Default Re: Mod Idea Animal: Total War?

    Heavy Squirrel Infantry
    80 per unit, spears, shields, fight in four ranks, good morale, can sap, defend well vs rats

    Guinea Pig Trackers
    swords, smalle shields, light armour (like chainmail), short bows, fast, can sap, average morale, 80

    Hedge Hog Heavy Pikemen

    pikemen, good morale, 100, medium shiels-damn good armour due to spikes, no sapping (too big and lumbering for tunnels)

    Mole Medium Infantry
    Can can deploy anywhere (try that out), 80, armour, swords, shields, average morale, may run amok(their blind eh?).

    Gerbil Cavalry
    fast moving, javelins, shields small, no armour, swords.

    Mice Ballistae(have a wild guess)

    Hamster Legionaries

    how bout it folks?

  11. #41
    Member Member GaugamelaTC's Avatar
    Join Date
    Apr 2005
    Location
    Britain
    Posts
    70

    Default Re: Mod Idea Animal: Total War?

    I like it faceless hoplite! Especially the gerbil cavalry. The rodents haven't got much cavalry. The hedgehog phalangites I think would be a great inclusion. Thanks for your ideas but we may not be able to include all of them, as there are already a lot of rodent ones.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  12. #42

    Default Re: Mod Idea Animal: Total War?

    Yeah the Rodents need some kind of cavalry. I don't really think we should have the two extra factions, it will just take too long and will clog up everything. We need to keep it quite simple otherwise we are overloaded we to-be-created-units.

    And (wait for it) NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!
    My Rome: Total War disk has snapped in two, I know it's a fiendish crime but I ask for salvation and will get another one, (it was disk one to, just my luck) and I still gant find those unit txt files, help me.
    I am Isaacdaninja and I have posted here

  13. #43
    Member Member GaugamelaTC's Avatar
    Join Date
    Apr 2005
    Location
    Britain
    Posts
    70

    Default Re: Mod Idea Animal: Total War?

    Ok your right Isaac. What sort of unit texts do you need. What do they look like/say. I may not know how to mod but I know most of the folders pretty well.
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO