Looking at your original question about the shield ....

The shield is mapped with a texture. The texture is the 2D part of the thing ( the TGA file ) Each model in the game has to fit all of it's texture on to a SINGLE texture TGA file. This means there isn't a lot of space to work with, so certain tricks are used to save space. Mirroring the shield texture is one such trick. If you want to make a shield one complete non-mirored texture, you will need to:

1) Find enough space on the texture tile to fit in your design
2) Re-map the UBV co-ords so that your shield is mapped with the texture.

These things are NOT RTW SPECIFIC and should be learnt from any good Max tutorial. UV mapping is something you will need to learn, so go read the manual.....or, if you don't have one, look up some good tutorials.

OK..thats the not-so-encouraging bit!

Onthe plus side, you have all the basic tools you need to build new geometry, you just need to do the job. You need to learn how to model in MAx, and UV mao, then you will be good to go!