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Thread: NEED HELP: Changing Weapons on Models w/3ds Max 7

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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: NEED HELP: Changing Weapons on Models w/3ds Max 7

    Welcome to the forum Uncle

    Any more questions don't hesitate to ask.

  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: NEED HELP: Changing Weapons on Models w/3ds Max 7

    Welcome Uncle Dave

    The static object is the sword or shield because they are stationary until a bone affects them and the dynamic object is the bone becuase it moves. If you want to attatch an object to a bone I suggest using the schematic view.

    Using the Schematic view

    1. Pick one of the four views to use as the schematic view
    2. Right click on the name of the view in the upper left corner of the box
    3. Go to views in the drop down menu that appears
    4. Choose schematic > new
    5. Find the name of the object you imported, it should be a blue box
    6. Then find the bone that you want to connect it to, it should be a green box
    7. Use the connect tool to link the two together (you can right click and choose connect to bring up the connect tool)

    Save and then you can change the view back to what it was originally if you want. Then as Bwian said you may need to edit the uv maps to fit with the textures

    Editing UV maps

    1. Select the object you want to modify the UV map for (make sure it has the same texture as the rest of the objects)
    2. Go to the modifiers panel (on right hand side of screen)
    3. Scroll down the list of modifiers and choose unwrap UVW
    4. Then click on the button that says edit UV map
    5. Now from here you can load an existing UV map or you can create your own
    6. Edit the texture accordingly

    Save and you should be done. It's quite difficult I know but you'll get the hang of it once you have done it a few times. Feel free to ask more questions.

  3. #3

    Default Re: NEED HELP: Changing Weapons on Models w/3ds Max 7

    PROBLEM SOLVED.

    Thanks.

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