You are the unlucky sod tasked to govern the fair city of Jerusalem. You have yourself a bit of wine and toddle off to bed content with the position that the Gods have seen fit to reward you with.
The very next morning you hear a knock at the door:
"What is it Lt. Sebastian?"
"It's just the rebels sir.... they're here."
"My God man! Do they want tea?"
"No sir, I think they're after rather more than that... they've brought a flag."
"Damn! That's dash cunning of them!"
At this point you and your entire garrison (whatever size and composition it may be) decide to play the gracious host and exit the city in order to allow the Judean People's Front (or was it the People's Front of Judea?) have their way with the town. No arrow shots exchanged, no swords crossed, nary a harsh word to be heard. On what planet in what universe does this make scenario make sense?
Let's say that the the purpose of a rebellion is to serve as a punitive consequence to either actions taken or not taken by the player. If that be so, then by all means
inconvenience the player. Instead of forcing the player to hand over the keys to the Imperial Palace before the stucco is even dry and then head out the gate without the governor's golden chamber pot or new four door chariot, make it a challenge. Place all of the player's troops in, or as close as possible, to the city's center; then surround the center with the units spawned in the rebellion. Instant ambush and another bad day at the office. Any player worth the salt in his saddlebag can siege a rebellious city or starve out the pitiful rebel units. Place those same pitiful rebels in position to ambush the city's garrison and as often as not the governor will likely end up deciding to seek employment on the other side of the Urals where no one has ever heard the word "splitter!"
Just a thought.
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