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Thread: how to attack ships in port - discovered!

  1. #1
    Member Member tai4ji2x's Avatar
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    Default how to attack ships in port - discovered!

    yeesh, this one doesn't make sense, but somehow this is how it works now in 1.2... instead of selecting the naval stack on the campaign map, you need to select the individual unit cards. after ctrl-selecting all of them individually (or bringing the stack into the enemy zone of control and even selecting just one of the unit cards), you can then attack an enemy ship in port.

    only just discovered this
    Last edited by tai4ji2x; 04-18-2005 at 11:58.

  2. #2

    Default Re: how to attack ships in port - discovered!

    Thanks.

    I need this against the Egyptiians.
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  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: how to attack ships in port - discovered!

    hahahaha me too

    We do not sow.

  4. #4
    Ultimate Member tibilicus's Avatar
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    Default Re: how to attack ships in port - discovered!

    yes now the romans are going to pay...... pay badly.....


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  5. #5

    Default Re: how to attack ships in port - discovered!

    Good to know, but since v1.2 it seems no so important to me, as my enemies have only built 2 ships in about 30 years. Not really a frightening navy, for sure.

    Another annoying bug of the patch, now the control of the seas is a piece of cake. Really sad.

  6. #6

    Default Re: how to attack ships in port - discovered!

    Now, we shouldn't jump to conclusions. Maybe it is a feature
    I particularly like how I try to block a narrow strait and attack enemy fleets trying to get through, and they retreat by GOING PAST MY BLOCKADE!! Kinda defeats the purpose. How can retreating ships ignore zone of control and actually pass the attackers? Another feature?
    "If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
    " - killemall54
    "An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt

  7. #7

    Default Re: how to attack ships in port - discovered!

    Old Celt, please stop your campaign of sabotage about this naval war feature of RTW. Otherwise they will end up not issuing the XP.


  8. #8

    Default Re: how to attack ships in port - discovered!

    I'm sorry. despite my best efforts, I seem to have lapsed into guerilla tactics. I shall endeavor to be a more proper plebeian in matters of watery combat from now on.
    "If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
    " - killemall54
    "An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt

  9. #9
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: how to attack ships in port - discovered!

    Quote Originally Posted by Old Celt
    Now, we shouldn't jump to conclusions. Maybe it is a feature
    I particularly like how I try to block a narrow strait and attack enemy fleets trying to get through, and they retreat by GOING PAST MY BLOCKADE!! Kinda defeats the purpose. How can retreating ships ignore zone of control and actually pass the attackers? Another feature?
    It bugs the crap outa me too. I've mentioned this as "an issue" in the "CA asks for Bug List - to be fixed in the expansion " thread.
    E Tenebris Lux
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    We need MP games without the oversimplifications required for 'good' AI.

  10. #10
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Re: how to attack ships in port - discovered!

    Back to the attacking ships in port thing...does this mean there is a bug here?

    Either we should be able to attack ships in port by the usual method (clicking our fleet and then right click the enemy) - which doesn't work in 1.2. Or we shouldn't be able to attack ships in port at all. The inconsistency suggests a bug.
    He does sit in gold, his eye red as 'twould burn Rome.

  11. #11
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: how to attack ships in port - discovered!

    Quote Originally Posted by ShellShock
    Back to the attacking ships in port thing...does this mean there is a bug here?

    Either we should be able to attack ships in port by the usual method (clicking our fleet and then right click the enemy) - which doesn't work in 1.2. Or we shouldn't be able to attack ships in port at all. The inconsistency suggests a bug.
    By selecting your whole fleet you can blockade a port with enemy ships within it and by selecting all ships in your fleet through the unit card holder you can attack an enemy ship in the port without blockading it. This is actually great.
    On the matter of retreating units I feel that the armies tend to run for "home" while fleets just randomly pulls away in any direction which makes it harder to effectively control the seazones. CA should def look into this for the next patch.

  12. #12
    Elephant Master Member Conqueror's Avatar
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    Default Re: how to attack ships in port - discovered!

    It would be great if the AI factions could also do it, but I've never seen them attack my ships in port. Either the bug/feature must be removed or the AI must be changed to make use of it.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  13. #13

    Default Re: how to attack ships in port - discovered!

    hahaha...took me two tries at understanding this one, but i totally get it now. ooooooooo hahaha yes, oh, they will payyyyyyy.

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