Somehow, I, since the very first day of playing RTW, have played with large unit scale.
What unit scale do you use??
Am I the only one charging my seleucid 54 men big cataphract units into helpless 120 men big eastern infantry units??
Somehow, I, since the very first day of playing RTW, have played with large unit scale.
What unit scale do you use??
Am I the only one charging my seleucid 54 men big cataphract units into helpless 120 men big eastern infantry units??
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[1 - exp(i*2π)]^-1
I'm probably the odd one out, but I use the standard unit scale, mainly because my 'puter hasn't got the grunt to handle anything more.
I use the default settings (which I think are small), does it make any tactical difference?? or is it just for show!!!
huge ofcourse
We do not sow.
I thought i was the odd one!Originally Posted by screwtype
I think the default setting is normal(sounds logic).
Moreover, i believe that units rout later then larger unit scale you use, since there`s now more men to kill
Runes for good luck:
[1 - exp(i*2π)]^-1
Large. Big enough to have fun, small enough to not flood the battlefield on both sides and delay victory
i used to love the large...with a full stack of urbans you could stretch a ribbon over the entire field, when it breaks at one point just bring the rest around in flank![]()
A nation of sheep will beget a a government of wolves. Edward R. Murrow
Anyone who claims to be in the light but hates his brother is still in the darkness. —1 John 2:9
I use large... don't know why, i guess it just feels right..
i use default size just because i always forget to reset it, but i'd really like to try to edit preferences.txt so that it's set to 100, producing very even unit sizes (100 man legions)
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Large
robotica erotica
large unit scale
Large is the historically accurate one for the Roman faction. Or, rather, it is as close as you can get to the historically accurate size. If all of the officers were included, the centuries should be over eighty men.
More importantly, the larger the scale you use, the more significant battlefield losses become--retraining a full stack of huge units can drain a good 2000 people from a city. All of a sudden population management becomes a real strategic concern.Moreover, i believe that units rout later then larger unit scale you use, since there`s now more men to kill
I use Huge, of course.
mxim has a point. I use huge mainly because of the hoplites... in a real historical battle it's much much harder to wheel hoplites around etc than it seems on small mode/normal. Those puny little blocks of little mannikins with sharp pointy sticks don't do justice to the grand spectacle of long long lines of infantry in rank after rank marching forward inexorably into the history books. of course, population worries are also an important concern.
It makes no sense, does it? Population stays the same while unit size decreases, making your life easier. I thought if you could train a 240-man unit in a 24000-population city, then the equivalent in small mode should be training 40-men units in a 6000-man city. Makes sense, don't it? But instead we get 40-men units in 24000-population cities. Which state would field such small armies when they could field bigger ones?
EB DEVOTEE SINCE 2004
It appears to make sense that population should be scaled according to the selected unit size, but I'm not sure how it could be done because smaller sized cities would get very little in the way of population growth. 2% of a 5000 pop city is 100, 2% of 500 is 10.
Have to admit my laptop can't take more than regular size... 40, but I AM looking forward to the new AMD 64 in a month:-P![]()
and that, ladies and gentlemen, is the reasoning behind going with huge.Originally Posted by mxlm
I used large for a while, but now I cant stop using huge.
Since I upgraded I have switched to Huge, because my comp can now handle 11000+ soldiers on the field.
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