Quote Originally Posted by Prince Laridus Konivaich
Same, the new unit tutorials are all... difficult to follow.

Maybe someone else can tell me: How do I, if it is possible, change the skin of an existing unit? Say I want to make Briton Generals wear pink polka dots, what files do I need to change to point at my new .tga.dds shin file? I can make the skin file easily, I just don't know how to get it to show up in game.
If I remember well, in case you have another texture for the briton general, you should give a different name to the texture, let's say pink_polka_dots_briton_general.tga.dds, placed in Data\models_unit\textures folder.
Then you must modify descr_model_battle: you have this entry

type celt_general
skeleton fs_dagger
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
indiv_range 40
texture gauls, data/models_unit/textures/officer_barb_general_gaul.tga
texture britons, data/models_unit/textures/officer_barb_general_briton.tga
;texture spain, data/models_unit/textures/officer_celt_general_spain.tga ;SHOULD USE CARTHAGINIAN NOW?
model_flexi data/models_unit/officer_barb_general_high.CAS, 8
model_flexi data/models_unit/officer_barb_general_med.CAS, 15
model_flexi data/models_unit/officer_barb_general_low.CAS, 30
model_flexi data/models_unit/officer_barb_general_lowest.CAS, max
model_sprite 60.0, data/sprites/celt_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5


and you should change it by

type celt_general
skeleton fs_dagger
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
indiv_range 40
texture gauls, data/models_unit/textures/officer_barb_general_gaul.tga
texture britons, data/models_unit/textures/pink_polka_dots_briton_general.tga
;texture spain, data/models_unit/textures/officer_celt_general_spain.tga ;SHOULD USE CARTHAGINIAN NOW?
model_flexi data/models_unit/officer_barb_general_high.CAS, 8
model_flexi data/models_unit/officer_barb_general_med.CAS, 15
model_flexi data/models_unit/officer_barb_general_low.CAS, 30
model_flexi data/models_unit/officer_barb_general_lowest.CAS, max
model_sprite 60.0, data/sprites/celt_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5


Only be sure that britons are using the soldier type celt_general as general.
You can find it in descr_character:

faction britons
dictionary 2
strat_model sm_barb_general
battle_model celt_general
battle_equip gladius, chainmail shirt helmet and rectangular shield


Thus, with this change it should work.
I hope this helps to you.
Cheers.