Another thread aimed at generating discussion about gameplay balance issues that may contribute to the suggestions for the XP.
I've been playing as the Brits in a minimal re-start game in order to avoid the save 'feature'. The biggest problem I've found while playing as this faction is how little money is available. Units and buildings cost just as much as the rich factions, but income is pathetic. I've found that the lack of money is critical during war as the Brits, especially when large rebel armies start mushrooming and blocking what little trade is available. It's no wonder that the AI controlled barb factions are easy meat for the player controlled Romans once they have more than a few provinces.
Possible solutions that shouldnt take too much programming effort:
1) Lower the costs for units/buildings for barb factions
2) Victorious armies should generate money based on a percentage of the cost of the losers losses of 'high-tech' units. After all, scavaging battlefields for armour, money, and other spoils of war was a 'perk' of the winning army.
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