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Thread: Map Problems

  1. #1

    Default Map Problems

    Hey all just a couple of quick questions. My campaign map is well under way for my mod i am creating BUT!! my coast is pointy lol. i dont have a screenie to show(i can load one up when i get home) but basically along my coast when it goes a certain way there is smooth coast then pointy bits...pointing out lol. its really hard to explain but it is similar to something i saw on someone elses newly created map. please note if u know how to fix this i am still finding my feet when it comes to painshop so dont get all technical on me lol.
    another question. am i right in thinking that if i write a sript that has all that runs the same ways as the 4 turns a year script but has
    script
    kill_faction senate
    end script
    would this destroy the senate in the first turn of the game??? is there anyway to make this script run automatically so that i dont have to run it everytime i run the game???
    thanx in advance for the help all
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  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Map Problems

    Quote Originally Posted by knoddy
    another question. am i right in thinking that if i write a sript that has all that runs the same ways as the 4 turns a year script but has
    script
    kill_faction senate
    end script
    would this destroy the senate in the first turn of the game??? is there anyway to make this script run automatically so that i dont have to run it everytime i run the game???
    thanx in advance for the help all
    There is an easier method to kill the senate in the very first turn.
    Give the senate only a leader with the general's bodyguard and don't assign it any region. This small army will be rebel right from the beginning and you don't need any script.
    I hope this is useful for you.
    Cheers.

  3. #3

    Default Re: Map Problems

    Quote Originally Posted by knoddy
    but it is similar to something i saw on someone elses newly created map.
    Was that spoonfrog's Sicily map? If so, I believe that got sorted out in his thread.
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  4. #4
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Map Problems

    Hey all just a couple of quick questions. My campaign map is well under way for my mod i am creating BUT!! my coast is pointy lol. i dont have a screenie to show(i can load one up when i get home) but basically along my coast when it goes a certain way there is smooth coast then pointy bits...
    Yep, all of the mods have that problem with their campaign maps, in fact, if you look closely, even the maps by CA that came in the game have this problem. They were able to reduce it to a large extent, but if you look, it is still there. I think that it is caused by high ground tile right next to sea tiles. So you can fix a lot of the points in amp_heights.tga
    Last edited by Laridus Konivaich; 04-21-2005 at 14:07.
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  5. #5

    Default Re: Map Problems

    ok forgive me for sounding ungrateful for the help but while acknowledging the error i dont think anyone pointed me in the direction of a solution.
    Was that spoonfrog's Sicily map? If so, I believe that got sorted out in his thread.
    yes this is the one i was thinking about but in that thread he doesnt actually say how he fixed it just that he did fix it. i believe the problem has somethig to do with map_heights.tga but im at a loss to figure out just wot the problem is.

    There is an easier method to kill the senate in the very first turn.
    Give the senate only a leader with the general's bodyguard and don't assign it any region. This small army will be rebel right from the beginning and you don't need any script.
    thankyou for this it works perfectly exactly wot i wanted now all i need to do is figure out how to edit the death messages for certain factions. any suggestions???
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Map Problems

    The problem with the scicily campaign map was that to make his heights tga he had enlarged the regions tga then edited it. Because the regions tga is half the size, this ended up with very jerky coastlines.

    It is not the regions which determine the coast, it is the heights, and though the two should vaguely match up, it is not precise. So look at your map_heights.tga, where you see this (g = gray land pixel, b = blue sea pixel)

    ggggbb
    ggggbb
    ggbbbb
    ggbbbb

    Change it to:

    ggggbb
    gggbbb
    ggbbbb
    ggbbbb

    And your problem should be solved.

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