There are recent threads in the Sword Dojo about this, several started by Hellas1. I've explained about the patches and swappers etc. in them. There are several so you may have to bounce a bit, but the info's there.
There are recent threads in the Sword Dojo about this, several started by Hellas1. I've explained about the patches and swappers etc. in them. There are several so you may have to bounce a bit, but the info's there.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
Yes I have been bouncing around in Sword Dojo. I am looking forward to playing it.
We work to live, and to live is to, play "Total War" or drive a VR-4
If you consider the stats of the units in the game then STW: WE has the strongest army.
-Musketeers who are protected by samurai units in STW: WE can wipe out any army from MTW and RTW. But STW: WE is a different time from MTW and RTW so that would be an unfair technological advantage.
-The samurai archer's range was increased in the expansion for the balance of the game. The guns originally had a longer range than the archers.
In additon to that, the samurai archer is good at a melee battle when compared to other archers.
-The units of the samurai's cavalry, infantry, and firing units all had the same number of men while it was different in MTW. The cavalry units of MTW have less numbers of men. This makes the samurai's cavalry cheaper than the cavalry in MTW. The samurai's army wasn't like that in reality but it feels good to have a lot of cavalry.
-The samurai unit doesn't lose morale points when outnumbered. I've beaten two players with only 2 musketeer, 1 yari samurai, and 1 cavalry unit left. One of my musketeer units had only 9 men left.
-The Korean units had archers with compact bows and a powerful navy but they didn't appear in STW: WE. You can see Korean ships in a few maps but they have no effect to the battle. These ships should have catapults.
Korean melee units couldn't fight well. After Korea was unified the Koreans forgot how to fight well in a melee battle. Korea had good cavalry and infantry during a time period equivalent to the later era of RTW and the Early Period of MTW. After that, Korea became a sad fighting force.
-An advantage that MTW has is that MTW units will try to avoid enemy units when they rout. This gives them a better chance to rally.
-The parvise arbalesters in MTW are missile units with good defense. If it wasn't for Shogun's musketeers, parvise arbalesters would be a big threat to the samurai.
Last edited by Cha; 04-26-2005 at 07:27.
Good information. The only point that I disagree with is about being outnumbered affecting morale. According to the strat guide, and having been in so many situations where I watched morale drop because my guys were outnumbered (usually followed by a mass route and defeat), I think being outnumbered does affect morale somewhat. Perhaps not as much as in MTW/VI.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
I can beat you in STW!
(j/k)
Are you referring to me? Yes, I posted elsewhere that you beat me 4 games to 2 that night we played. We had both returned after a long hiatus from MP. I'm sure you are a much better player than I am.
If you can beat Sasaki Kojiro more than 3 times in 10, then you have my respect.![]()
Last edited by Togakure; 04-29-2005 at 04:49.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
Fight! Fight! Fight!
Tosa or Shambles, get your fake server on. Let's meet there.![]()
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