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Thread: Who Wants A Tournament?

  1. #1

    Exclamation Who Wants A Tourniment?

    Hello ,

    Ive decided to start holding some shogun Total war Tourniments.
    Its a prety Simple lay Out really,

    I hope to get 8 players,
    Then devide them in to four groups of 2
    Who will the nplay 2 matches 1 attacking and 1 defending,
    With a third Being played as a decider.
    Any server can be used,
    All participants Must have Log files enabled.
    And each battle log file will be E-mailed to The Adress below.

    The winner will proceed through to the next round where The same process will happen, Vs the winner from the Next block,

    Then we will be left with 2 people who will follow the same rulles,

    Hopefully we can do this On a some what regular basis,

    if you want to Join Email me,
    at
    shogun_tourniment@hotmail.com
    shogun_tourniment@hotmail.com

    And you may want to make a Unique Picture for the Tourniment board.
    have a look at it so you can get the dimentions of a picture right,
    www.shoguntw.2ya.com

    (i will make a few my self that people can choose between)
    Please feel free to Post your intrest or questions In here,

    Thanx for your time.

    ShambleS
    Last edited by Shambles; 05-05-2005 at 08:15.

  2. #2
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    What will the koku per player be for each battle?

    What map(s) will be used for the first two battles, and the tie-breaker if necessary? Will the same maps be used by all players, for each match on a tier? Will different maps be used for different tiers?

    What stat will be used?

    Will there be any limitations (e.g. 4 max of a unit type, no ashigaru, etc.)?

    How big will unit sizes be?

    Will morale on, fatigue on, limited ammo, and restricted camera be required?
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  3. #3
    Member Member TheWingedVictory's Avatar
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    Default Re: Who Wants A Tourniment?

    i want to join the tournament because although my mtw is not working I am sure my stw will work. Though does anyone know why I can never get connected to a stw server for mp?
    "Do not weep, do not announce my death. Beat the drum, blow the trumpet, wave the flag for advance. We are still fighting. Finish the enemy to the last one." - Admiral Yi Sun-shin

  4. #4

    Default Re: Who Wants A Tourniment?

    I will examine the terrains tonight (after i sleep) as they should get progressivley harder For the attacker. and will name them tomorrow,
    I think 10k koku should be fine with max of 4 units of same type to be chosen,
    And prehaps Only 1 unit of asgaru or ninja guys allowed.

    Moral fatigue limited camera and limited ammo will all be in effect,
    V1.02b stats should be used,

    And we could Use a even terrain ,
    We can iron out the details,

    The winged victory,

    You may need to configure your self for online play,
    Tosa has a server and so do i,
    I have a program on my web page that allows you to Chose which 1 to use if your not very technical,
    Or you can Edit your Internet.cfg file.
    There are Details of what to do In STW MP thread

    here is a link to the server thingy.
    http://shoguntw.2ya.com/ShamblesTW.exe

    p.s

    Eventhough i prefer playing with 120 men in a unit,
    I beleve 60 should be the limit,
    this should help Both time and lower end pc users.
    Last edited by Shambles; 04-22-2005 at 22:09.

  5. #5
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    If the first two games are played on the same map, with both players having to attack and defend on it, then I think the maps used could be of a wide variety. The tiebreaker should be played on the fairest map possible however. In the tournaments I've seen, tiebreakers are played on the Ironing Board (IB, which is completely flat). Maybe a small set of maps could be identified, and the players allowed to choose (consesus required) for the first two battles. Or, you could assign different maps to the different tiers.

    My opinion: if 1.02 is used, the 4 max rule and no ashi rules should be used. Armies made up solely of Superashi and musks will dominate otherwise and, imo, ruin the gameplay. Ninja and Kensai are costly and not particularly effective (they don't really unbalance the battles), so I don't think you need to limit them, other than the 4 max rule.

    The problem with ashigaru: they are very cheap, and cheap to upgrade. An H9w3a3 ashi kicks serious butt on any other unit in a 10K army, and they shouldn't (unrealistic, etc.). Even one Superashi would be a problem, I think.

    Again my opinion: good standard maps for 1v1 are IB, Totomi, Azukizaka, Nagashima, and 4th Kawanakajima (as long as both have to attack one game; 4th is slanted in favor of defense for 1v1 because of the small central hill on the defense side). Yamato is a very odd map, and fun to play because the "normal" army compositions don't work that well there. There are some nice maps in the mappacks, but many do not have them and it would add a requirement to competing that might cause complications, possibly whittling away at an already small pool of interested players.

    Things to consider. Based on prior experiences, I think it would be wise to have a concrete structure and set of rules before proceeding.
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  6. #6
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    I'm glad you'll go for the 60-man unit. Technical performance aside, I think it allows for a lot more manuevering, which makes for more interesting battles and tactics.
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  7. #7

    Default Re: Who Wants A Tourniment?

    Quote Originally Posted by TogakureOjonin
    If the first two games are played on the same map, with both players having to attack and defend on it, then I think the maps used could be of a wide variety. The tiebreaker should be played on the fairest map possible however. In the tournaments I've seen, tiebreakers are played on the Ironing Board (IB, which is completely flat). Maybe a small set of maps could be identified, and the players allowed to choose (consesus required) for the first two battles. Or, you could assign different maps to the different tiers.

    My opinion: if 1.02 is used, the 4 max rule and no ashi rules should be used. Armies made up solely of Superashi and musks will dominate otherwise and, imo, ruin the gameplay. Ninja and Kensai are costly and not particularly effective (they don't really unbalance the battles), so I don't think you need to limit them, other than the 4 max rule.

    The problem with ashigaru: they are very cheap, and cheap to upgrade. An H9w3a3 ashi kicks serious butt on any other unit in a 10K army, and they shouldn't (unrealistic, etc.). Even one Superashi would be a problem, I think.

    Again my opinion: good standard maps for 1v1 are IB, Totomi, Azukizaka, Nagashima, and 4th Kawanakajima (as long as both have to attack one game; 4th is slanted in favor of defense for 1v1 because of the small central hill on the defense side). Yamato is a very odd map, and fun to play because the "normal" army compositions don't work that well there. There are some nice maps in the mappacks, but many do not have them and it would add a requirement to competing that might cause complications, possibly whittling away at an already small pool of interested players.

    Things to consider. Based on prior experiences, I think it would be wise to have a concrete structure and set of rules before proceeding.
    The tie breaker board was alredy going to be the ironing board
    "for all tie breakers"

    Whats a superashi?
    Yari ashigaru?
    They are no more dangerous than musketeers. and die quite redily under fire.
    I do not see the problem with them,
    (unless of course you want to dominate using cav.)
    "but i have been using v1.0 for a while"
    So i will throw This one to the forum,

    Who els thinks that the ashi's should not be used,
    Please Post

    Im going to look at some terrains in a min,
    Just need to make a coffe 1st,

    So il be back soon
    Last edited by Shambles; 04-20-2005 at 17:39.

  8. #8

    Default Re: Who Wants A Tourniment?

    Quote Originally Posted by TogakureOjonin
    I'm glad you'll go for the 60-man unit. Technical performance aside, I think it allows for a lot more manuevering, which makes for more interesting battles and tactics.
    I have no difficultys manoovering 120 man units (its what im used to)
    Its just technical side and the time span of the battles that had me worried.

  9. #9

    Default Re: Who Wants A Tourniment?

    Ok i think terrains could be

    Easiest (the 1st) Bizen
    Modorate (second) Awa "this can be debatable"
    Hardest (the finals) Awaji

    All tie breakers played on The Ironing board,

    And weather is the attackers Choice,
    (becous its a tactical decision I will not remove it)

    Now Please post about These Terrains
    I dont think Il change Awaji
    but I may change the others upon request,

    Id like feed back on the "super ashi" subject,

    And all entrants Should send me a email ,
    A small Unique sig Like picture Soould be made, To be added to the tourniment board,
    Haing your Game/forum name in the Picture woul be a good Idea,
    Emailing me these pictures would be Nice,

    I will go and try to make some unique pics for those who Would rather chose than make 1,

    So,
    To recap,

    Super ashi.... Need feed back.

    Terrains, Awaji Will stay You can debate other 2

    And emails to be sent to
    shogun_tourniment@hotmail.com

    Thats... Shogun_Tourniment

    Please debate points Here.

    Please do not email me with Map requests,
    And instead Debate their choice here,

    Thank you

    ShambleS
    Last edited by Shambles; 04-20-2005 at 18:15.

  10. #10
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    Probably the best way to illustrate the Ashi problem is to fight a battle against them. I however, have never used a Superashi army, so I wouldn't be the best person to do this. Maybe there is someone here from the old days that knows a 10K 1.02 superashi army and can demonstrate? I can try, but I may not be able to effectively drive the point home.

    If someone knowledgeable about this is out there reading this, if you cannot take the time to demonstrate, maybe they could list the makeup of a Superashi army which I could then use to try and demonstrate why they tend to unbalance battles?

    Moving large units around the map isn't what I meant m8. Of course that can be done effectively. With smaller units, there is more space on the map, which allows for more flanking and manuevering etc. That was my point.

    I'm somewhat familiar with Bizen for MP, but not the other maps you've listed, as they were not used often by players on the official server back in the day. I'll have a look at them and share my opinion later.
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  11. #11
    Caged for your safety Member RabidGibbon's Avatar
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    Default Re: Who Wants A Tourniment?

    Hey Shambles,

    I've sent in my tournament application but on re-reading Shambles message it occurs to me I sent it to Shoguntourniment rather than shogun_tourniment .

    Have you received it or should I resend?

  12. #12

    Default Re: Who Wants A Tourniment?

    Could every 1 interested please Visit
    http://shoguntw.2ya.com
    And look in the tourniment section please

    Ive added some back grounds,
    for images for the Tourniment board.

    RabidGibbon Could you also check out the site as it has some details you may want.
    And btw i did not recve any email sorry,
    But that could be my fault as i neglected to finish setting up My hotmail account,
    (its done now though)

    Thank you for your Intrest.

    ShambleS


    P.S

    Super ashi will be Left out of the tourniment.


  13. #13

    Default Re: Who Wants A Tourniment?

    By the way,
    Ive decided entrants will be Given there initial Placing
    in accordance with when they joined the tourniment.

    I.e 1st person who joins gets 1st space in the 1st block
    second person gets 1st space in second Block
    and so on,

    Any objections and I will gladly rethink the matter,
    And use some sort of Random factor, like picking straws :P
    Or pick a name out of a hat,

    so far 50% of the needed players have expressed an Intrest
    and theres still more spaces,

    Please Join And we can then Iron out The time's of play,

    thanks
    ShambleS
    Last edited by Shambles; 04-20-2005 at 23:50.

  14. #14
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    Here's an idea to consider:

    RabidGibbon and I had some more games tonight. In a couple of them, we chose not to use muskets in favor of archers. Though the battles turned out to be ferocious melees because of the starting positions we chose, not having muskets in the mix would change the ranged war aspect of a battle drastically and make for an interesting contrast. Perhaps allowing muskets in some tiers, but not in others?

    Man, that huge ridge in the back of the Awaji map is a tremendous challenge for the attacker (a big height advantage plus fatigue, having to march across or around and up while also running the risk of ranged fire from above). Still, I guess if each competitor has to both attack and defend there it should be ok. The challenge would be for an attacker to overcome the significant disadvantage in order to take both the attacking and defending games.

    Bizen is nice. Despite the valley in the middle, there are good options open to the attacker, no matter where the defender chooses to set up.

    Forgot what the other map was when we were in the foyer. We'll give it a test run tomorrow mostly likely.

    Is there any way to get the on-battlefield chat working? It sure is a bummer that we can't communicate on the field. This would be especially true in 2v2 or 3v3 battles (which I'm hoping we can have soon! I've e-mailed my wingm8 Anskar so hopefully he'll bring his purple banner and cheery demeanor, and join us soon).
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  15. #15

    Default Re: Who Wants A Tourniment?

    Glad to hear of more people joining :)
    Could turn out to be good fun :)
    I see me going out 1st round personally lol

    as for game chat.
    You can use roger wilco as a voice chat i spose, (allows multiple user chat)
    But i dont know why battle chat dosent work.

    If it works in Tosa's server Then you can easily play there.
    Il just need a log file from both competitors.

    And toga... Have you chosen a pic or made 1 for the torney board?
    Id like to put you in your slot,
    (theres more detail of this in the tourniment section of my site)
    Also TheWingedVictory...
    Could you let me know if you will be involved in this tourniment
    thnx,

    ShambleS
    Last edited by Shambles; 04-21-2005 at 03:49.

  16. #16
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    For those interested, I conducted a little test using single units:

    Warrior Monk H4, at a cost of 1078 koku, vs.
    Yari Ashigaru, H8w3a2, at a cost of 1083 koku.

    Weather was a fine day, map was IB, fatigue, morale on etc. I marched to the center of the map to meet the attacking WM so as to incure similar fatigue.

    The WMs fought to the last man. I simply attacked (I don't think I allowed much space or time to get much of a charge bonus), and even with the -2 morale penalty inflicted by the monks and charge bonus, the end result was victory for the Yari Ashigaru, having 26 men left.

    With the added spear bonus against cav, the SuperYA shreds any cav unit of similar cost with ease and negligible losses.

    1000+ for a single unit is high for a 10,000 koku game, but I think the point is clear: if you inexpensively upgrade the inexpensive YA unit, it quickly exceeds the role intended for it and becomes "super," unbalancing an already borderline Rock, Paper, Scissors arrangement in 1.02 (muskets being another culprit, but one that is checked to most players' satisfaction by the 4 max rule).

    ***

    EDIT: Ran another 1 unit vs. 1 unit test, this time between:

    YA H7w3a2 costing 848 koku, vs.
    No Dachi H5w1 costing 943 koku

    The H5w1 is probably the most common variant used for NDs that I've seen in STW/WE/MI MP.

    Same setup as before, flat, fine day, realism on. The No Dachi lost, having 1 man left, which fled. The YA had 15 men left.

    These costs are more in line with what you'll typically spend on average for infantry units. Again, the souped-up YA wins in a situation where it really shouldn't when considering the YA role in a medieval Japanese army.

    EDIT2:

    YA: H7w2a2, costing 790
    WM: H3, costing 770 (note the big diff. in cost between H3 and H4 monks)

    Same controls in place. WMs fought to the last man; YA won with 33 men left.
    Last edited by Togakure; 04-21-2005 at 04:47.
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  17. #17
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    Shambles m8, I confess I have some issues with participating unless you are unable to get enough players. First off, I tend to shy away from formal competitions. Second, I feel silly competing because so many players are fairly new to Shogun MP, and I would have an unfair advantage given that I've played a bit of MP for a while now. If you end up with 7 peeps, of course I'll play to enable the tourney to proceed. But I think it might be better for me to wait until the next tourney or two in order to allow for the new players to get some games in and get warmed up. I don't want to give anyone the impression that I'm the "bully" or "big fish in a little pond" type (I can't stand folks like that, personally). I would certainly like to observe some of the tourney battles though!
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  18. #18
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    Part of being a successful MP taisho lies in being clever on the battlefield. Part lies in developing good control techniques (how to use the game's controls quickly and effectively in the heat of battle). But a big part of succeeding lies in what units you select for your army, and the honor levels and upgrades applied to them. This depends a lot on what stat is in use, but as this tournament will be using 1.02, I thought it might be helpful to share my observations about units for folks who might be new to STW MP.

    Here's a general breakdown of units and honor/upgrades that I've commonly seen over the last year and a half or so, playing 1.02 online:

    Naginata Cavalry: H3-H4 (4 being most common; don't see a lot of wep or armor upgrades). Easily the most popular of the assault cav types because of its balanced speed and high base morale.

    Heavy Cavalry: H3-H4 (3 being most common; don't see a lot of wep or armor upgrades). Slower and less manueverable in a pinch, they have better defense and armor than the other cav types.

    Yari Cavalry: H3-H4 (4 being the most common; don't see a lot of wep or armor upgrades). Fastest, best against other cav types, but lower base morale. Not used nearly as much as Nag cav, but often used well by cav-savvy players as anti-cav units (they get the spear bonus inherent in Yari).

    Cav Archers: H0-H1 (0 being the most common; don't see a lot of wep or armor upgrades). Primarily used for harrassing flanks and chasing down routers. High cost precludes upgrading them as it doesn't yield a commensurate gain in (melee) performance. Ranged performance improves only marginally with honor increase. can be used to lower opponent morale by circling to flank or rear after the main line engages.

    Yari Ashigaru: not usually allowed because of the "Super" ashi probem described earlier.

    Muskets: H1-H3 (2 being the most common). Sometimes an armor upgrade (of 1) is used. Honor beyond H4 doesn't seem to affect musket ranged effectiveness very much. Those who emphasize the ranged war often bring H3 or even H3A1. I don't like spending that much on musks, but that's just me.

    Arquebusiers: rarely used because they become useless in rain, unlike muskets (which are significantly less effective, but still fire and inflict a morale penalty on targets).

    Samurai Archers: H0-H1. Though they will often outshoot musketeers in the early stages of a ranged exchange, they eventually run out of ammo (while musketeers very rarely do). They melee much better than musketeers, but not when up against most other troop types. Again, ranged ability is not significantly improved with honor upgrades beyond H1, so koku is usually better spent elsewhere.

    Yari Samurai: H5-H6 (6 being the most common; often see wep and armor upgrades). A staple in any army for their anti-cav capability. Higher honor is needed because of their low base morale (lower than 5 and they tend to run before doing their duty). Probably the widest variation in commonly used combinations (h5w2, h5w1a1, h6, h6w1, h6w1a1). I even use H7a1 or H7w1 in a very unusual army from time to time (these cost a fortune, so they aren't usually practical).

    Warrior Monks: H3-H4 (3 being most common; H4 is expensive; don't often see wep/armor upgrades because of high cost). Monks seem underpowered in 1.02 given their cost. Most players Ive seen use higher honor No Dachi with weapon upgrades instead. Note: monks have been improved and are more commonly used with the 1.03 and 1.05 stats.

    No Dachi: H4-H6 (5 being the most common; often see weapon upgrades). No Dachi are the shock troop of choice for most. H5, H5W1, and H5W2 are very common. H4 are used by some, working well as flanking units after the main line has engaged. H6 are expensive so are not seen that often, but I've seen some players use them.

    Naginata: H3-H4 (4 being the most common; occasionally see weapon upgrades if H3 is chosen). Naginata infantry are slow, and their base morale is low. Their defense is good, and thus a few players will use them when intending to remain relatively stationary and grouped together, particularly if they are on high ground. Note: the Naginata infantry unit's base morale is doubled in the 1.03 stat, making them much better. They aren't used that often in 1.02.

    Kensai: H0-H1 (don't often see upgrades because of high cost, maybe an armor upgrade if being used as a gen; Kensai have great stats anyway so ...). I've seen many veteran players scoff at the Kensai unit, but I've also seen many vets use them as a general to good effect. Some wily coyotes will attempt to hide them amidst their No Dachi units (they are red like the No Dachi). At H0-H1 starting honor, it's not unusual to see them gain 1-3 honor points during the battle, because they kill so rapidly. Kensai do get shot by guns rather easily if targeted.

    Battlefield Ninja: rarely used. They can be seen moving, and despite their superior combat ability, that they only have 12 men in a unit usually spells their doom once they're detected. Occasionally used on maps with a large percentage of forested area.

    ***

    Generals: this is a matter of style really. I would say the the majority bring Nag Cav gens in 1.02. You'll see Heavy Cav gens too. Some bring Yari Samurai gens because it's hard to kill them with cavalry. On rare occasions you'll see a monk or no dachi general, but I love to shoot these ... . Kensai gens are occasionally used. Using musketeers or archers or cav archers as generals doesn't make a lot of sense because the last thing you want is for your general to flee when the going gets rough, and these units have low base morale. Because they are so slow and have low base morale, Naginata infantry are usually used as gens only when defending and fairly stationary (they tire rapidly due to their heavy armor when moving a lot).

    ***

    What combination of units to use really depends on the map, whether your attacking or defending, and your style. The majority tend to bring balanced armies with at least 4 foot ranged units (muskets in 1.02). With infantry, the ratio between Yari Samurai and shock troops (monks and no dachi) varies greatly from player to player. Usually most bring at least 2 Yari Samurai as anti-cav units, unless they are intending to rush. If rushing, they often use Yari Cav instead. Nag Cav are by far the most popular assault cavalry, but you will see Heavy Cav and Yari Cav too. Cav archers seem popular, but are often poorly used. Usually you will see up to two units in an army. Some don't bring any, and bring a couple of archer units to complement their 4 musketeers instead (a powerful ranged war setup). On rare occasions you'll find players that bring 3 or more cav archer units. Those that are good with cav archers can wreak havoc on an opponent lacking the right counters ... .

    Cav dominant or all-cav armies are usually only used by those new to MP. It's rather easy to counter them if you're careful. I've only encountered a couple of people that could control all-cav armies well and win with them with any consistency. If a map is fairly flat and lacks tree cover (IB, Totomi), then having more cav than usual can work well. Overall however, balanced armies, fine-tuned to a map, do best in my experience.

    ***

    All that being said, experiment and discover what works for you. I just share this information because sometimes it's frustrating when you're new and keep getting defeated time and time again. Knowing the general ranges of honor and upgrades for the troop types can help a lot in designing effective armies, which is the first step to succeeding as an MP taisho.
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  19. #19
    Weird Organism Senior Member Drisos's Avatar
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    Talking Re: Who Wants A Tourniment?

    Sound great to me, but I don't know if I stand a single chance against guys like Toga. The reinstallation of my internet at home is slowed down AGAIN, it'll come next week at monday, would that be too late?

    Hi Rabidgibbon, welcome to the .org, i see you're still a junior member while you're active for a while, if you'd like to become full member soon, you can try introducing yourself to KukriKhan in the thread: 'Hail New Members (introductions)', which is in the entrance hall.

    Welcome TheWingedVictory! I wish you a nice stay at the .org, for the tech. part, you should ask someone else, I'm a tech. disaster.
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  20. #20
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    Drisos m8, do your best to get your STW problem fixed--there are a lot of techies around who love to help people, not just here but elsewhere on the 'net and in your area where you live.

    When you do, come and drill with me/us. My guess is, you are better than you think you are. I drilled with other friends last year; at first they could not beat me very often. After a couple of months, I could not beat THEM very often!! And it made me glad, honestly, because it was like the students becoming better than the teacher. I love that.

    I think Shambles intends to hold tourneys a lot, so if you don't get your STW working before this one starts, there's always the next one.

    Apply your energy and motivation m8, don't let that machine beat you! You are smarter than it is, and you have a lot more resources at your disposal. Good luck, hurry up and get your butt in the STW foyer!
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  21. #21
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Who Wants A Tourniment?

    Fellow Taishos,

    I thought it might be nice to look at some Armies I have encountered online:




    10.000 Koku is the usual limit.
    1.03 stats were used.


    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  22. #22
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    Interesting indeed . These demonstrate the wide variety in ratio between ysams and shock troops between players. I am very surprised to see h3 ysams. Perhaps the player was using them strictly to protect flanks against cav? h7w1 No Dachi!!! Sheesh! First time I've ever seen those used. That last army is an interesting one ... very interesting. Reminds me a little of one of Wolf Kansuke's tournament armies, except this one emphasizes strong ysams instead of a balance between both strong ysams and strong ND for infantry. Might have to play with that one a bit. The first one reminds me of an AggonyBetou army, though his armies are quite varied. I seem to remember being rushed by him with an army like this one.

    I'm surprised given that 1.03 was used, that Nag Inf and Monks weren't used more. They are so much better in 1.03 than 1.02. Interesting too, that 4 musks are still used despite it being 1.03. Old habits die hard I guess.

    These are quite different from the 1.03 armies I saw in Kas' tourney. But his tourney had a 7000 koku limit, so that must be why. If I remember correctly Puzz3D wrote that 1.03 was designed to be best-balanced at 7-8K. But whatever the players like, I say. I like 10K for 1.02, 8K for 1.03, and 9-10K for Mongol 1.05 battles.
    Last edited by Togakure; 04-21-2005 at 11:21.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  23. #23
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Who Wants A Tourniment?

    Toga,

    now that you say it, I'm not sure anymore if we used 1.03.
    The games were either played friendly or in the 7Bear7-Tournament.
    Players included Shingaijin, Kansuke, Heavysword, Mimesaka and some Aggonys.
    The monk army was Kansukes if irc.
    Perhaps someone sees this and could clarify.
    If our moderator (Mimesaka aka Sasaki) shows up, he could probably tell.

    R'as

    P.S.: I was instructed by the guys to not use Naginata at all.
    It went something like this:
    "Itto, you're new, mind if i tell you what to buy?"
    "Sure, go ahead"
    Then followed a long list of cryptic (to me at the time) combinations of "H", numbers and abbreviations for the units. But I got used to it quite fast.
    Last edited by R'as al Ghul; 04-21-2005 at 12:19.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  24. #24
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Who Wants A Tourniment?

    Quote Originally Posted by R'as al Ghul
    ... P.S.: I was instructed by the guys to not use Naginata at all.
    It went something like this:
    "Itto, you're new, mind if i tell you what to bye?"
    "Sure, go ahead"
    Then followed a long list of cryptic (to me at the time) combinations of "H", numbers and abbreviations for the units. But I got used to it quite fast.
    ROFLMAO! Brings back memories of the private conversations I had with the guys back in the day. Kans would coach me a lot, and I appreciated it because he is a great player. Betou also. He was actually my first trainer, and thanks to him my days as a hapless greenie were shorter than those of most. Now it's my turn to pass on the kindnesses ... . Mimesaka had a different approach to instruction--he just pounded me into the dust again, and again, and again ... GAH!

    I am of the school that never uses nag inf also. In my previous post, I tried not to let my personal bias affect my descriptions of what I had observed. Nag inf are just too slow, tire too quickly, and because of their low morale at typical 10K honor levels, will run if even moderately flanked. If you were openly coached not to used them at all however, that would lead me to believe that 1.02 was being used. 1.02 was used for Yogi's Fight Club league.

    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  25. #25

    Default Re: Who Wants A Tourniment?

    Quote Originally Posted by drisos
    Sound great to me, but I don't know if I stand a single chance against guys like Toga. The reinstallation of my internet at home is slowed down AGAIN, it'll come next week at monday, would that be too late?

    Hi Rabidgibbon, welcome to the .org, i see you're still a junior member while you're active for a while, if you'd like to become full member soon, you can try introducing yourself to KukriKhan in the thread: 'Hail New Members (introductions)', which is in the entrance hall.

    Welcome TheWingedVictory! I wish you a nice stay at the .org, for the tech. part, you should ask someone else, I'm a tech. disaster.

    so far there are 5 spaces left 4 if winged victory lets me kow hel be playing.

    so There could be some time yet

    Im leaving out the super ashi
    Cos ppl are telling me about them,
    So Interested ppl need to check out the tourniment page on my site,
    cos you need a picture , (all is explained there)

    So its version 1.02.
    No super ashi
    2 battles 1 attacking 1 defending,
    And then a tie breaker on the ironing board if score is 1 each
    60 men in a unit,
    and Maximum of 4 units of 1 type.
    the 1st 2 terrains are yet to be properly decided,
    So oppinions would be nice

    and the last 1 will be awaji Becous Its a killer.

    http://Shoguntw.2ya.com
    or go directly here
    http://freespace.virgin.net/shambles...s/bckGrnd.html
    Last edited by Shambles; 04-21-2005 at 19:43.

  26. #26

    Default Re: Who Wants A Tourniment?

    Places are starting to fill up now :)

    So please come fill up the rest of them
    All skill levels are welcome,

    Its Just fun :)

    And it should help revive The STW multi player Games,

    Thank you for your support
    ShambleS

  27. #27
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Who Wants A Tourniment?

    Maybe we can find enough players for a 16-player-tournament, the forum still got lots of STW players.

    I never played STW MP before, cause when I just thought I was ready for it, the tech. problem started. I could use some help in finding out how to play MP.

    I hope to participate, Toga convinced me!
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  28. #28

    Default Re: Who Wants A Tourniment?

    :) Good
    Just need to fix your game now :)

  29. #29

    Default Re: Who Wants A Tourniment?

    the winged victory,
    You seemed to have stoped Expressing a interest in the tourniment m8,

    Ive sent you a pm, But i dont know how often you come on to the forum,
    Send me a email If you want to join the tourniment please,

    I see more people posting in the sword dojo latley :)
    I hope that some of you will also join the tourniment,

    All skill levels are welcome,
    Im not all that good so il probably go out 1st round, lol
    But its just a bit of fun,

    So please feel free to Join,
    Dont think of it as "id just be showing off"
    Just think of it as "i should let these people play against me"

    Thanx again
    ShambleS

  30. #30
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Who Wants A Tourniment?

    Toga, if I get to playin' STW again before the tounament starts, would you be up for a few MP battles with me?

    please...please...please
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

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