Interesting indeed. These demonstrate the wide variety in ratio between ysams and shock troops between players. I am very surprised to see h3 ysams. Perhaps the player was using them strictly to protect flanks against cav? h7w1 No Dachi!!! Sheesh! First time I've ever seen those used. That last army is an interesting one ... very interesting. Reminds me a little of one of Wolf Kansuke's tournament armies, except this one emphasizes strong ysams instead of a balance between both strong ysams and strong ND for infantry. Might have to play with that one a bit. The first one reminds me of an AggonyBetou army, though his armies are quite varied. I seem to remember being rushed by him with an army like this one.
I'm surprised given that 1.03 was used, that Nag Inf and Monks weren't used more. They are so much better in 1.03 than 1.02. Interesting too, that 4 musks are still used despite it being 1.03. Old habits die hard I guess.
These are quite different from the 1.03 armies I saw in Kas' tourney. But his tourney had a 7000 koku limit, so that must be why. If I remember correctly Puzz3D wrote that 1.03 was designed to be best-balanced at 7-8K. But whatever the players like, I say. I like 10K for 1.02, 8K for 1.03, and 9-10K for Mongol 1.05 battles.
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