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    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Age of Empires

    This mod is very much in the spirit of Microsoft's Age of Empires. All factions are essentially dipping into a common unit pool and tech-tree, but only certain factions can build the more advanced units on the branches of the tech tree. The idea is not to promote realism, although the mod is loosely (and I mean loosely) based around real classical cultures and as far as possible factions reflect the strengths and weaknesses of their real life counter-parts military.
    The mod is also highly inspired by the more simplistic combat style of Shogun: Total War, where all units maintained a certain degree of utility throughout the campaign. This means that the player cannot just tech up their armies to a degree where even a strategic buffoon could march to victory with them. Rather the player must adopt a more rock, paper, scissors approach to strategy, keeping cavalry away from pikes and so on, while also making sure to take into account the terrain. The difference is that some factions can build more advanced units than others and so will have certain strengths to exploit. Careful exploitation of these strengths will be required for victory.

    Draft Unit List and Military Tech Tree

    At the moment, my main focus with the mod is development of the units and their strengths on the 3D battle map. I am also insuring, even at this early stage that the factions are balanced with regard to the range and strength of the units that they can recruit.
    To tie all this together, I'm also working on a minature taster campaign using the units and some factions that will feature in the final mod.
    Glory of Greece will cover a few provinces in Greece, Turkey and the Middle East. It will involve the Greek, Minoan, Macedonian, Hittite, Trojan, Phoenician and Roman factions.


    Simple modified regions file for Glory of Greece.

    Note Glory of Greece is not the full campaign and the campaign map is only a small proportion of the size of the final campaign map and the number of factions that will be involved.

    Full mod description... to come soon.
    Last edited by Al Khalifah; 05-06-2005 at 17:05. Reason: Move request
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

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