This is mod is all about the units in truth, therefore the first priority of this mod is the units and their balance with relation to one another. This is where I will put most of my focus early on. So using models and factions already in the game I will work on new units and their stats until the mod takes the desired feel in a custom battle. This will go on until at least the base units in each unit class (e.g foot archers) are performing to my satisfaction against one another.
Most normal unit sizes will be the same at first, unless I feel this is having an adverse affect on game balance. Some units will obviously have to be smaller in terms of size. As a guide for 100 infantry there would be 12 elephants. Archer units may be larger to give them more of an impact in battle.How close are you going to stay to AoE? Will all units be the same size, so that their strengths are more apparent? This would be the closest thing to the one unit at a time setup of AoE.
Next priority would be factions and their balance in battle. I will try to keep the factions strengths and weaknesses as true to their Age Of Empires originals as possible. I'd take a cross-section (heavy infantry, archer attack, siege) of faction types at this point and work on them.
Most likely keep all of the civilisations, except maybe the Far Eastern ones. I'd really like to have them in there though, because they were always interesting in AoE. I'm not sure about this at the moment though.Would you keep all of the civilizations, or add new ones:
At this point buildings and the map would then become a considerations, although this is where the mod gets fun so I will try to get there as soon as possible but not at the expense of quality.
I'd move the map to the East and South and zoom in. This would give more of the Arabian peninsula and Persia and a bit more of Egypt. By zooming in, more provinces can be added in some of the more crowded areas of the map such as Greece and the Holy Land.Also, would you use a custom map or a map of Europe? If you choose a real-world map, I would go with mundus magnus, to accomodate the Babylonian, Persian, et cetera civilizations.
I'll try to keep the factions lands as close to the truth as possible in 'historical' campaigns, but remember that won't be entirely possible. With Carthage as a faction, the Phoenicians can't also have Carthage as a province and Sumer and Assyria's lands conflict heavily with the Persian Empire (possibly to due with Sumer disapearing as an Empire long before the Rise of Rome).Actually, make a province randomizing campaign if possible, but also have a 'historical' campaign which makes the map strategically interesting, for example, give Phonecia colonies in Carthage and Sicily, half way across that map from its capital.
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