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  1. #1
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: Age of Empires (esque)

    Not dead. I'm just working on it, the post I made in the general section was the first real consideration this mod was given, so I have been unable to open with a bang and say "Hey look at all these cool screenshots I took of my mod." I am working on a more complete description of the mod in general to go in the post at the top of the page though, hopefully with pretty pictures and everything. I'm also monitoring the thread to answer any questions that get asked.

    The map that you want is the one from Successors: Total War - it covers about the area that you would want.
    That would require their permission first. With all the mud that's been flying around the org of late about people stealing maps, I don't think I'' be doing that. I will bear it in mind though. If not, a zoomed in Mundus Magna map might work too. The real places that need more cities are Greece and Mesopatamia.

    One starting province each actually might make sense for and AOE game - since you always started with just a town center...
    It might do, but I still want to give the factions some regional bases and set up some starting conflicts. The three Greek nations can fight for supremacy of Greece or the Carthaginians will be poised to strike Rome. There will also be quite a blast in Arabia as the Sumerians, Assyrians, Persians and Babylonians will all be fighting over the same crowded land (I love the crazy time frame). It will be total war in the Middle East that's for sure. Some factions may have more starting land, but their territory might not be so well developed or they may have developed cities that are not connected (e.g Phoenicians)
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  2. #2
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Age of Empires (esque)

    Quote Originally Posted by Al Khalifah
    That would require their permission first. With all the mud that's been flying around the org of late about people stealing maps, I don't think I'' be doing that. I will bear it in mind though. If not, a zoomed in Mundus Magna map might work too. The real places that need more cities are Greece and Mesopatamia.

    It might do, but I still want to give the factions some regional bases and set up some starting conflicts. The three Greek nations can fight for supremacy of Greece or the Carthaginians will be poised to strike Rome. There will also be quite a blast in Arabia as the Sumerians, Assyrians, Persians and Babylonians will all be fighting over the same crowded land (I love the crazy time frame). It will be total war in the Middle East that's for sure. Some factions may have more starting land, but their territory might not be so well developed or they may have developed cities that are not connected (e.g Phoenicians)
    I of course didn't meant that you should just take people's work - I would NEVER consider something like that. I jsut menat that their map has seems to have the area that you want, and it would really help this mod if it could find a map, and focus all of its development on gameplay/balance.

    The starting regions gets back to how closely it follows the concepts of AOE. It just struck me when I was replying there, that you only started with a town center, which made expansionism important - otherwise you didn't get any resources. (BTW: how was it that all the good gold mines were near the AI's towns anyway? )

    That brings me too another idea: can other resources be made eshaustible, the way slaves are in RTW? That would be very good for modeling antother aspect of AOE.

    And for the battlefield, make it so that all units get a 'never routs' trait, that will make the game just like aoe - your army either came out, or it died, none of this silly routing and fighting again in the next battle!
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  3. #3
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: Age of Empires (esque)

    That brings me too another idea: can other resources be made eshaustible, the way slaves are in RTW? That would be very good for modeling antother aspect of AOE.
    I am almost certain they can be made so, how the game would handle this, I'm not entirely sure. This might make the end game a little tedious though, if one Empire has failed to establish sufficient hegemony in the period where there are resources to finish off its enemies without them. I intend to make regions with trade resources more valuable in this mod, especially gold and silver.

    On the subject of regions, I'm also contemplating the idea of having some region specific units like there were in M:TW. I always liked those. An example would be the holder of Laconia can recruit Spartan Hoplites - equivalent to standard Hoplites but obviously with better morale and attack strength.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

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