'Nuff said.Originally Posted by Papewaio
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Personaly I like it when the mongols say,
the enemy general is dead,
Let us use his skull as a drinking cup.
"ShogunTw MI/WE"
Planescape: Torment. Dialogue made that game.
Vampire Bloodlines: the Masquerade
Especially as a Malkavian.
I second SC, WCIII and NWN:HotU.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
Yep, Malkavian Dialogue in Vampires: The Masquarde by a long long long long long long long shot. Also, coupling it with the best voice acting ever in a game didn't hurt.
Viva La Rasa!!!
Another vote for Vampires. Being a Malkavian is the highlight - for example, when the news announcer on the TV talks to you, it goes something like "Police today found a dead body in San Diego. They say they are looking for a suspect and they know it was you". Also, Jack's opening spiel in the tutorial made me realise straight away I was playing something special, Fat Larry's first lines cracked me up and some of the female characters are more proficient at flirting than any pixels have a right to be.
However, although it is monologue rather than dialogue, I would put in a word for the audio logs in System Shock 2. They tell a horror story so economically and vividly, finding the logs becomes more rewarding than the usual power-ups and goodies you root around for in RPGs.
Baldurs Gate 1 & 2 + Throne of Bhaal, perfect just perfect...
Specially when Edwin the Red Wizard and Minsc was in your party!![]()
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