The dialogue in the Splinter Cell games is pretty good.
When Sam Fisher grabs a guard from behind and holds a knife to his throat:
Guard: "Who are you?"
Sam: "I'm the monster in the closet."
The dialogue in the Splinter Cell games is pretty good.
When Sam Fisher grabs a guard from behind and holds a knife to his throat:
Guard: "Who are you?"
Sam: "I'm the monster in the closet."
Unto each good man a good dog
Mafia had awesome dialog. This game was a film (and a good film) in terms of its character interaction and development. I actually cared what happened to the people in it.
MGS series has some pretty good dialog but is let down slightly by the 'sillier' moments.
President Johnson: *grabs your crotch* you're, you're a man?
My favorite would have to be Grim Fandango though. This was classy, witty and very very noir.
Manny: "But you don't have any tendons."
Ballon Twister: "Yeah well you don't have a tongue, but that doesn't seem to shut you up now does it?"
Manny: "Run, you pigeons! It's Robert Frost!"
Manny: "I bet Hector pauses here every day, and thinks to himself, 'Boy, I wish I could see past my gut and enjoy my expensive monogrammed floor.' "
Cowardice is to run from the fear;
Bravery is not to never feel the fear.
Bravery is to be terrified as hell;
But to hold the line anyway.
Nav, you completely missed why I liked the dialogue so much.
Because it was so bad.
And I was about 10 at the time when 64 came out, and I never played the original. I still find the dialogue amusing in its corny glory.
I agree, Grim Fandango has some of the funniest dialogue seem in a game. Although I haven't played them, the Monkey Island series are meant to be very funny as well.Originally Posted by Al Khalifah
I also thought Max Payne 2 had some gritty dialogue that went well with the tone of the game.
Yup, Max PAyne 2 has some great lines. "The things that I want, by Max Payne" is one clear example.
Or Vlad's lines. They are just great.
Other than that, I'd have to say Monkey Island 2,3 has some great dialogue as well as Bloodlines.
About Bloodlines have you guys realized that everytime the prince says: "I dont want a massacre on this mission", thats exactly what happens...
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
About Bloodlines have you guys realized that everytime the prince says: "I dont want a massacre on this mission", thats exactly what happens...![]()
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Never killed one on those missions. The museum needs some reloads though to turn off those blasted security cameras, would be almost impossible without the buggy guard (he should see you but he don't most of the time, by some reason. Not that I'm complaining).
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
Originally Posted by Ironside
Hmmm...alright.... I'll have to revise my methods, then....![]()
How did you manage not to kill anyone on the Elizabeth Dane mission?
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
If you sneak, you can find ways to bypass the guards by climbing up containers and jumping down again. Sometimes I got spotted trying to get out, but by that stage if you just leg it, you can avoid killing or being killed.Originally Posted by SwordsMaster
Well, there's a stupid police that thinks that you're a reporter at the beginning of the mission... If you miss that it's quite a bit harder (it's a pushover with the police help).Originally Posted by SwordsMaster
My nosferatu (the police didn't like his look) didn't kill anyone but I would think that there was quite a few stories about an monstreous humanoid resistant to bullets afterwards (too low obfuscate at the time).
Without obfuscate you'll need to take ALOT of damage though. Simon is correct on the best method.
Although it would be the same at the museum for most chars. Getting through the museum without getting shot at, at any time is VERY, VERY hard. Luckily you'll still get those bonus points![]()
Last edited by Ironside; 04-25-2005 at 21:42.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
I had to kill one guard in the museum. The laser is bugged!Originally Posted by Ironside
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I'll pick The Chronicles of Riddick: Escape From Butcher Bay (pc) for best "dialogue". Nothing beats the irritated, mad-like-hell prison guards cursing at you while you lurk behind cover.The game is really gritty and it is very well acted.
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"Can you explain why blue looks blue?" - Francis Crick
Auron's 'your story' speach was good in FF X just before you battle Yunalesca. other than that the voicing was terrible in the whole game, yet i still found myself missing it when i was replaying FF VII a few months back. odd.
Chelsea - Simply Champions!
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