Results 1 to 30 of 44

Thread: Best Game Dialogue

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Tree Killer Senior Member Beirut's Avatar
    Join Date
    May 2003
    Location
    Quebec, Canada
    Posts
    8,168

    Default Re: Best Game Dialogue

    The dialogue in the Splinter Cell games is pretty good.

    When Sam Fisher grabs a guard from behind and holds a knife to his throat:

    Guard: "Who are you?"

    Sam: "I'm the monster in the closet."
    Unto each good man a good dog

  2. #2
    Lord of the House Flies Member Al Khalifah's Avatar
    Join Date
    Jun 2004
    Location
    The Golden Caliphate
    Posts
    1,644

    Default Re: Best Game Dialogue

    Mafia had awesome dialog. This game was a film (and a good film) in terms of its character interaction and development. I actually cared what happened to the people in it.

    MGS series has some pretty good dialog but is let down slightly by the 'sillier' moments.
    President Johnson: *grabs your crotch* you're, you're a man?

    My favorite would have to be Grim Fandango though. This was classy, witty and very very noir.
    Manny: "But you don't have any tendons."
    Ballon Twister: "Yeah well you don't have a tongue, but that doesn't seem to shut you up now does it?"

    Manny: "Run, you pigeons! It's Robert Frost!"

    Manny: "I bet Hector pauses here every day, and thinks to himself, 'Boy, I wish I could see past my gut and enjoy my expensive monogrammed floor.' "
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  3. #3
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: Best Game Dialogue

    Nav, you completely missed why I liked the dialogue so much.

    Because it was so bad.

    And I was about 10 at the time when 64 came out, and I never played the original. I still find the dialogue amusing in its corny glory.

  4. #4
    Member Member Boohugh's Avatar
    Join Date
    Jun 2003
    Location
    here and there in a heart of oak
    Posts
    378

    Default Re: Best Game Dialogue

    Quote Originally Posted by Al Khalifah
    My favorite would have to be Grim Fandango though. This was classy, witty and very very noir.
    I agree, Grim Fandango has some of the funniest dialogue seem in a game. Although I haven't played them, the Monkey Island series are meant to be very funny as well.

    I also thought Max Payne 2 had some gritty dialogue that went well with the tone of the game.

  5. #5
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default Re: Best Game Dialogue

    Yup, Max PAyne 2 has some great lines. "The things that I want, by Max Payne" is one clear example.

    Or Vlad's lines. They are just great.

    Other than that, I'd have to say Monkey Island 2,3 has some great dialogue as well as Bloodlines.

    About Bloodlines have you guys realized that everytime the prince says: "I dont want a massacre on this mission", thats exactly what happens...
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  6. #6
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Best Game Dialogue

    About Bloodlines have you guys realized that everytime the prince says: "I dont want a massacre on this mission", thats exactly what happens...


    Never killed one on those missions. The museum needs some reloads though to turn off those blasted security cameras, would be almost impossible without the buggy guard (he should see you but he don't most of the time, by some reason. Not that I'm complaining ).
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  7. #7
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default Re: Best Game Dialogue

    Quote Originally Posted by Ironside


    Never killed one on those missions. The museum needs some reloads though to turn off those blasted security cameras, would be almost impossible without the buggy guard (he should see you but he don't most of the time, by some reason. Not that I'm complaining ).

    Hmmm...alright.... I'll have to revise my methods, then....
    How did you manage not to kill anyone on the Elizabeth Dane mission?
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  8. #8
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Best Game Dialogue

    Quote Originally Posted by SwordsMaster
    How did you manage not to kill anyone on the Elizabeth Dane mission?
    If you sneak, you can find ways to bypass the guards by climbing up containers and jumping down again. Sometimes I got spotted trying to get out, but by that stage if you just leg it, you can avoid killing or being killed.

  9. #9
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Best Game Dialogue

    Quote Originally Posted by SwordsMaster
    Hmmm...alright.... I'll have to revise my methods, then....
    How did you manage not to kill anyone on the Elizabeth Dane mission?
    Well, there's a stupid police that thinks that you're a reporter at the beginning of the mission... If you miss that it's quite a bit harder (it's a pushover with the police help).

    My nosferatu (the police didn't like his look ) didn't kill anyone but I would think that there was quite a few stories about an monstreous humanoid resistant to bullets afterwards (too low obfuscate at the time). Without obfuscate you'll need to take ALOT of damage though. Simon is correct on the best method.

    Although it would be the same at the museum for most chars. Getting through the museum without getting shot at, at any time is VERY, VERY hard. Luckily you'll still get those bonus points
    Last edited by Ironside; 04-25-2005 at 21:42.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  10. #10

    Default Re: Best Game Dialogue

    Quote Originally Posted by Ironside


    Never killed one on those missions. The museum needs some reloads though to turn off those blasted security cameras, would be almost impossible without the buggy guard (he should see you but he don't most of the time, by some reason. Not that I'm complaining ).
    I had to kill one guard in the museum. The laser is bugged!

    I'll pick The Chronicles of Riddick: Escape From Butcher Bay (pc) for best "dialogue". Nothing beats the irritated, mad-like-hell prison guards cursing at you while you lurk behind cover. The game is really gritty and it is very well acted.

  11. #11
    Floating through the net... Member King Edward's Avatar
    Join Date
    Jan 2003
    Location
    Guernsey, A small sea weed covered rock in the English Channel
    Posts
    1,065

    Default Re: Best Game Dialogue

    Auron's 'your story' speach was good in FF X just before you battle Yunalesca. other than that the voicing was terrible in the whole game, yet i still found myself missing it when i was replaying FF VII a few months back. odd.
    Chelsea - Simply Champions!

    RTK4Flintoff in multi-player

  12. #12
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Best Game Dialogue

    Quote Originally Posted by Al Khalifah
    Mafia had awesome dialog. This game was a film (and a good film) in terms of its character interaction and development. I actually cared what happened to the people in it.
    Can't believe I forgot that one, a fantastic story, with excellent dialog...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO