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Thread: Best Game Dialogue

  1. #31
    Floating through the net... Member King Edward's Avatar
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    Default Re: Best Game Dialogue

    Auron's 'your story' speach was good in FF X just before you battle Yunalesca. other than that the voicing was terrible in the whole game, yet i still found myself missing it when i was replaying FF VII a few months back. odd.
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  2. #32
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Best Game Dialogue

    I had to kill one guard in the museum. The laser is bugged!
    You'll use an axe (well your main weapon ) in the laser power source next to the lasers. . Then you'll get a "avoid flashing laser" scenario. Avoid trigging them and you should be fine.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
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  3. #33
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Best Game Dialogue

    Quote Originally Posted by Al Khalifah
    Mafia had awesome dialog. This game was a film (and a good film) in terms of its character interaction and development. I actually cared what happened to the people in it.
    Can't believe I forgot that one, a fantastic story, with excellent dialog...

  4. #34

    Default Re: Best Game Dialogue

    Quote Originally Posted by Ironside
    You'll use an axe (well your main weapon ) in the laser power source next to the lasers. . Then you'll get a "avoid flashing laser" scenario. Avoid trigging them and you should be fine.
    Exactly! Only a couple of lasers are flickering. I have to jump the lower one, then not hit the next high one.

  5. #35
    Member Member Efrem's Avatar
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    Default Re: Best Game Dialogue

    I just ran away and then hid myself afterwards....
    Viva La Rasa!!!

  6. #36
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Best Game Dialogue

    Quote Originally Posted by Quietus
    Exactly! Only a couple of lasers are flickering. I have to jump the lower one, then not hit the next high one.
    Duck, then wait until the low ones isn't active, walk. Repeat. The high ones are all above you, exept possibly one that you maybe tuch if you walk by it when it's active, not sure due to paranoia. Either it touches you (the top of your head) or it's very close.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  7. #37
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Best Game Dialogue

    I wish Trioka didnt close their doors. Vampire is very buggy, and with the Histories added, it becomes horridly spazzy.
    I'm not complaining, however. My Malkavian has Ninja! as her history, my Ventrue has Dominatrix, and my Torrie has Slut.

  8. #38
    Member Member Efrem's Avatar
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    Default Re: Best Game Dialogue

    Histories added????


    My malkavian is a tad stuck considering how non combat centric she is so I've been looking for a reason to start over again.
    Viva La Rasa!!!

  9. #39
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Best Game Dialogue

    Quote Originally Posted by Efrem
    Histories added????


    My malkavian is a tad stuck considering how non combat centric she is so I've been looking for a reason to start over again.
    http://db.gamefaqs.com/computer/dosw...mb_history.txt

  10. #40

    Default Re: Best Game Dialogue

    Quote Originally Posted by Ironside
    Duck, then wait until the low ones isn't active, walk. Repeat. The high ones are all above you, exept possibly one that you maybe tuch if you walk by it when it's active, not sure due to paranoia. Either it touches you (the top of your head) or it's very close.
    Yeah, I can't duck everytime because the lower ones aren't blinking at all, just a couple. I have to jump a low rung then not hit the next high one which is crazy hard.

    Alternatively, I can hack the computer and turn it off completely, but the guard keeps shooting me (and I'm using a Toreador). Hence, I just sucked the pesterer dry.

  11. #41
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Best Game Dialogue

    Quote Originally Posted by Quietus
    Yeah, I can't duck everytime because the lower ones aren't blinking at all, just a couple. I have to jump a low rung then not hit the next high one which is crazy hard.

    Alternatively, I can hack the computer and turn it off completely, but the guard keeps shooting me (and I'm using a Toreador). Hence, I just sucked the pesterer dry.


    Sounds like a bug in that case.

    Edit: did found this though

    At some places in the game, saving after pushing a button, for example,
    and then reloading may result in the button not being pushed.

    Example from the game:

    At the Museum by the security beams, saving ofter smashing the control
    box for the beams and then reloading, may result in the beams being turned on
    again.

    There are many places in the game where similar thing can happen.

    Another example is the different chambers in the Fu Syndicate building.
    Sometimes doors are closed after being open, resulting in you being
    trapped, unable to make to the next chamber. Or that something that
    was supposed to be moving, has now stopped after reloading.

    Remedy: Save often and have different save files.
    Last edited by Ironside; 04-28-2005 at 20:33.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  12. #42
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: Best Game Dialogue

    I never played Grim Fandango, but I hear it was a real hoot. Since it came out for Windows 98, I wonder if it would run on XP. I guess Lucasarts has given up on adventure games with the cancellation of Sam and Max.

    I just saw an Icon's show on G4 Tech TV profiling Tim Schafer who developed Grim Fandango along with the first two Monkey Island games for Lucas Arts. Much of the humor in all of those games is his.

    His own devopment company Double Fine just released "Psychonauts" which is getting pretty good reviews. It is about a summer camp for kids with psychic abiltities. Some of the lines I have heard from the game are outrageous.

    Personally, The funniest dialogue and voice acting I have heard in the last few years is from a 3rd person shooter released last year by LucasArts called
    "Armed and Dangerous".

    There is almost an hour of some of the funniest CGA cut scenes I have ever seen in a game. I was developed by Planet Moon studios who previously made Giants: Citizen Kabuto. The shooter part of the game is not half bad either and has some of the zaniest weapons you will ever see. I never tired of watching the "land shark gun" or the "worlds smallest black hole in a paper sack" bomb.

    The humor is a cross somewhere between Monty Python and Mel Brooks with a bit of The Princess Bride type story thrown in. Lots of StarWars and Lord of the Rings parody bits--all done with sharp English humor.

    I have played through it several times just to enjoy all the gags again.

    The game really got overlooked when it was released because it had to compete with some big names that came out at the same time-plus there was no multi--, but the great thing is you can get it just about anywhere
    for $10 now.

    Just make sure there are no sharp objects around your computer when you play, so you won't hurt yourself when you fall out of you chair laughing. It is that funny--at least I thought so.

    Cheers
    Last edited by Forward Observer; 05-01-2005 at 06:28.
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  13. #43
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Best Game Dialogue

    After playing Vampire: Bloodlines again, this time with a Malkavian, I found the best humor dialogue ever. In Hollywood, you meet Samantha, a girl who knew your living self, and to protect the masquerade, you need to convince her that you are someone else. As a Malkavian, you can use Demention to convince her that you are her old pet turtle.

    S: "Shelly? Holy crap, you gotten big! I'm sorry I flushed you, I thought you were dead."
    PC: "I was sleeping. No harm done."
    S: "So, what's it like to be a turtle?"
    PC: "Imagine being a walking house that eats lettace."
    S: "Can I give you a hug, Shelly?"
    PC: "I cant, you will get samonella."
    S: "Well, it was nice seeing you again, Shelly. We should get together for the holidays, call me!"

  14. #44
    Member Member Efrem's Avatar
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    Default Re: Best Game Dialogue

    Yeah, that moment made me fall out of the chair. My Dialogue went slightly different as I chose different speach options.
    Viva La Rasa!!!

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