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Thread: Smith/Napoleon/Caesar etc?

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  1. #1
    robotica erotica Member Colovion's Avatar
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    Default Re: Smith/Napoleon/Caesar etc?

    Quote Originally Posted by tai4ji2x
    i never said anything about AI performance in actual battles. i'm just saying that these settings, although they have perfectly predictable outcomes, are not always optimal for any particular faction. hence i'd say effective, but certainly not "perfect"
    for me it seems that it doesn't matter what units they produce, because they're always wandering around in small groups - almost always leaderless, while the leaders wander around on their own

    sometimes they get lucky and put their forces together, but even when a full stack comes at me - it has no leader. So until the campaign AI is a little more thoroughly fleshed out, I can't really see any nuances in their behaviours because they all act the same ways when broken down the the basics; like idiots.
    robotica erotica

  2. #2
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Smith/Napoleon/Caesar etc?

    Quote Originally Posted by Colovion
    for me it seems that it doesn't matter what units they produce, because they're always wandering around in small groups - almost always leaderless, while the leaders wander around on their own

    sometimes they get lucky and put their forces together, but even when a full stack comes at me - it has no leader. So until the campaign AI is a little more thoroughly fleshed out, I can't really see any nuances in their behaviours because they all act the same ways when broken down the the basics; like idiots.
    My personal theory on that is they were intended to collect into an army at some point and march on a target. Also the AI seems to use 1 or 2 fast moving units as scouts in your territory.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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