
Originally Posted by
ToranagaSama
Since my disenchantment with this game has subsided, I've recently returned to it since the 1.2 patch.
Yes, indeed, Squalor is easier to manage, or, more accurrately Squalor is now manageable, whereas prior to 1.2 it was not---or, at least, it was too damn annoying.
On principal, I refrain from Extermination, as it appears a Cheesy was to gain money. Occupation is my standard procedure. It reduces the *immediate* monetary gain; allows for a conscriptable population; but, the greatest benefit, for those seeking a Challenging game, it forces you to pay close attention to the Subjugation (sp??) of the city.
An Occupation policy, helps to limit the speed of expansion, and forces the Player to not simply plan to Take the city, but you must be prepared to Hold the city. A player needs to *plan ahead*.
Slavery, for me, unfortunately, isn't much of an option, as its presently implemented. The reason being that *effectively managing Squalor is a bit of a delicate balancing act. One which, I believe, I beginning to master. The fact that Slaves will be sent to ALL your cities (with govenors ??) is just not what I want. I have my cities' populations under control, growing or not-growing at a rate I find satisfactory and to my purposes---Slavery will through this balance out of wack---don't need that!
Now, if a player had the capability to *Direct* Slaves to a Specific city or cities, as well as the capability to Allocate the distribution percentage to each city---THEN, Slaver would be *truly* useful.
Taking a City, particularly one of a foreign culture, and holding would be facilitated by instituting Slavery, and being able to direct the Slaves to a particular city(ies) needing population for development.
Not being able to direct and allocate the slave population is a bit infuriating. Sincerely hope this will be implemented in the Expansion.
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Extermination s/h a more Strategic purpose (rather than the Cheesy monetary gain). Realistically, Extermination was used, either as Punishment and/or to induce Terror and Fear. Someone correct me, if I'm wrong, but this is not effectively simulated within the game.
That is Extermination was used NOT to effect the City conquered, BUT, rather, the City *next* to be conquered. There s/b a Zone of Effect with regard to Extermination. That is certain *positive* effects s/b applied to cities within this Zone of Effect, mitigated by distance.
For example, Exterminate a City, and the the nearest city, be it an Enemy city, the Units set to defend it might have an induced *fear* effect (or something); consquently, it might make conquering that city easier.
Or, in the alternative, perhaps, that city's population might become more unruly, maybe a revolt might ensue; and/or that city's govenor might become more suseptible to Bribing.
That's for an Enemy city, the effect might be somewhat similar for one of your own nearby cities. Extermination might cause a neaby same-faction city to become MORE ruly. Perhaps, all Governors within the Zone of Effect might gain increased Influence; Corruption might decrease, etc.
I think implementing something to above effect, will make Extermination and Occupation more **Strategic** in effect. More strategic options equals more fun, at least for the Strategy Gamers!!
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For now, I take heart, that Occupation means that the conquering army isn't going anywhere too soon, until I find a sitting Govenor, build up the Town Watch, destrory and rebuild some buildings (if possible), and some time passes....
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