I'm playing RTR with the germanic faction for while and now (around 200 BC), after I conquered all of Europe (except Rome, Sicily and 4 south italian Cities) and some provinces in North Africa and Asia minor, the unrest problem is becoming pain in the ass for me. For barbarian factions it's even worse than for the "civilized" factions for two reasons:
1. barbarians are limited to minor cities (which is ok for me), but that means you can never get rid of the culture penalty (30-40% unrest)
2. they can't build coliseum or hippodrome, so they can't hold games or races
the result is that cities with a population of 15000 - 20000 (depending on the distance to the capital) are constantly revolting. my unsatisfyingly solution: assault the revolting city and exterminate the populace - ten turns later it's the same.
one solution would be (if possible within the restrictions of RTW) to drop the distance from capital penalty for barbarian factions. barbarian nations were not strict organized and governed unlike the "civilized" nations. their settlements were more or less independent - there was no central government or a capital (at least for germanic peoples - not sure about the gauls or britons). so distance from capital should not matter for barbarian factions.
another possible solution is to reduce the squalor problem for "barbarian" cities. and a last one, reduce the culture penalty for barbarian factions. in migration period several germanic tribes established states in former roman provinces (Ostrogoths in Northern Italy, Visigoths in southern France and Spain, Franks in Belgium and northern France and so on), but for several reasons no large revolts of the roman population happened.
I hope at least one of the mentioned solutions to the unrest problem is possible within the game mechanics.
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