You should link it as well as the file itself, so people (like me) dont have to go searching for it :P
You should link it as well as the file itself, so people (like me) dont have to go searching for it :P
Sounds neat. I'm going to download it tonight and give it a go tomorrow. Thanks for the heads up.![]()
This Looks Interesting has some elements that go very in hand to what has been under discussion as of late. :)
Thank you for the Mod
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
Well, better late than never, I supose.
I am somehow cought myself in between Games, Involved in a large modding project for another game.
However every time a break is needed I am here, and that is one of the main reasons I haven't been very involved in modding for RTW and not been trying all of the fine mods you all have been making for RTW.
So, no shame really, I am glad to see this Mod :) And I am restarting a Campaign with it now!
Cheers lt1956,![]()
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
Alrighty,
Started a Scipii Campaign with SPQR. I like the new map :) [But I would have liked one that streches all the way to India]
Now questions:
1st - Is it normal that at the start of the Campaign 3 factions are declared dead and defeated? Thrace, Spain and another one?
2nd - Why do Romans only have 1 Temple to 1 God?
Scipii had the Srine to Neptune which gave access to the Corvus Quinquireme...did they lose that one? I tend to be Romes Naval Power when playing them because, well theya re the only faction with that unit and it gives them an advantage at Sea so I alway s make sure to clear the waters for the other Roman Factions to be able to accomplish their missions for rome, untill we go in to civil war which then use the well develloped fleets to render the enemy Roman factions poor and for the taking. Naval Power Superiority is a good tool, specially inthe mediteranean!
Do they still get that unit now with this Mod? [Let me Launch Hadrian/Caligula and see the changes here]
Thanks!
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
Well, Adding the Temple of Naval (Neptune), to the Scipii.
Corvus Quinquireme and Deceres are being lost as it is since no Port Building Build them either.
On Second thought, may add this Temple to all of the Roman Factions, just to not break the new Balance established by SPQR.
Now back to the game...hehe :)
But please let me know if this was Intentional or simply missed.
I read that Arkani and Pigs were removed allong some other units, which is ok I guess, yet no mention of Corvus Quinquireme and Deceres, so I am assuming it was simply missed and as such should not cause problems if this temple is added for Romans I am surmising.
Thanks
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
I've been playing SPQR mod with two modifications. I removed the walls on all cities except the 10 cities that start with stone walls: Utica, Carthage, Agrigentum, Syracuse, Rome, Corinth, Athens, Pella, Alexandria and Babylon to ease the loadgame problem. After 50 turns, restarted my Julii campaign with fatigue turned off because the AI's troops were always getting exhausted too soon in battle, and this also speeds up the end of the battle when one side is running away.
The best battle so far in my Julii campaign was when 3500 Gauls attacked a bridge held by 900 Romans + 600 reinforcements. I lost because the Gauls not only attacked the bridge, but also forded the river upstream. They were not abel to followup on this victory and take Messina because they suffered too many casualties.
After expanding Julii from 3 provinces to 12 by 253 BC, I went on the defensive on land and concentrated on defeating the Carhaginian navy. I was able to defeat it by 243 BC, and dealt a severe blow to Carthaginian military power since they lost about 7 full armies on ships that were sunk. Their military power dropped from 80,000 to 50,000 in those 10 years, and their production has been brought to a halt by my blockades. This has helped Scipii conquer nearly all of Sicily after being completely knocked out of there by 253 BC.
The downside of this for Julii is that Gaul and Britannia have become stronger than Carthage. Gaul's military power is 75,000 and Britannia is 85,000 while Julii is at 30,000. Egypt is also strong at 75,000. I play with FOW off, and have only saved the game twice so far. That's two saves in 54 turns.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
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