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Thread: SPQR: Total War v3.0 Released!!!

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  1. #1

    Default Re: SPQR: Total War v3.0 Released!!!

    When you installed the mod the readme was installed in the RTW directory, It explains alot.

    But to answer the two questions yet the three factions were removed to help carthage and the Greeks, its make them more powerful, plus Spain was never really an organized faction more of Rebel origin. main reaon was gameplay it make a BIG difference.

    As for The temple Jupitor was considered the father of the gods to the romans like zeus. But the real reason is Growth bonuses etc have been removed for the reomans for Gameplay reasons and MOST temple where EXACTLY identical, just different names. It was better to use the temples as a building for Law and order etc. than silly bonuses that were so slight in difference to do almost nothing in SPQR.

    Gameplay reasons for the one temple for romans. Sometimes game designers just add as many buildings as possible just to say what they have in the game and its really of no value.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  2. #2
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: SPQR: Total War v3.0 Released!!!

    @LT :)

    Gameplay decisions about the Temples, that, I can understand, yet, maybe in a subsequent version, somehow Deceres and Corvus Qinquiremes could be reintroduced, as they are not buildable as it is unless the Temples of Neptune are reintroduced via modding.

    As for the Thacians and Spain, yes that is also Historically understandable :)

    My Experience thus far is that this Mod is designed for Combat Combat Combat, it is intense, it has me runing around all over the place to say the least...which is an interesting alternative to the basic design.

    The map is also what changes much, once used with the stock map, the tactical and strategical situation change radically with the added terrains and towns! Requires one to adapt and adapt quickly.

    Finally, I really love the choice of Music here! Gives a more Military/Glory/Ambition touch to the atmosphere!

    Thank you

    @Puzz, I have not advanced much yet, coping with the new gameplay of it, but it would be something to expect with all the added economy from all the added provinces!

    yet to be seen, if there is something that I observed by playing several campaigns is that events are different at every game, there is enough randomness.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
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    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  3. #3
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: SPQR: Total War v3.0 Released!!!

    Oh hrm, and just a Historical note,

    The Father of most Gods was Saturn not Jupiter.

    However, Saturn, himself son of Uranus and Gaia, was affraid that one of his children would dethrone him, and was eating them one by one.

    Jupiter was hidden from him, and ironically, he came back and defeated Saturn and forced him to regurgitate his children, brothers and sisters of Jupiter.

    For that feat Jupiter became their Leader.

    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
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    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  4. #4
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: SPQR: Total War v3.0 Released!!!

    Well, I am having a good time so far with this :)

    Just a final question thought for future reference, how do we uninstall it? Or, does it require a reinstall of the stock game?
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  5. #5

    Default Re: SPQR: Total War v3.0 Released!!!

    No one has released and uninstaller for it yet, You should always back your Vanilla data folder up so you dont have to reinstall from disk,but as of now, you have to reinstall RTW.

    Give the mod some time, unless you hate the mod when you start, you dont get to see what the mod has to offer until you play it a while. Also play custom battles see how the units are etc. Its the best way.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  6. #6
    Actual Person Member Paul Peru's Avatar
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    Default Re: SPQR: Total War v3.0 Released!!!

    Thanks a lot, Lt!
    I've been playing 2.0 for a while, and am now playing 3.0
    The mod is great!

    My current Pontus campaign is at 200 BC, and I've never played a campaign this far before
    I'm playing huge/M/VH as recommended...
    Those Romans sure put up a fight! I get my behind handed to me a lot now I'm up against their cohorts most of the time. Auto-resolving is definitely out!

    Battles are far more interesting, the skins are good, the campaign is more challenging...
    All in all: big thumbs up!
    Sono Pazzi Questi Romani
    Paul Peru: Holier than thy bucket!

  7. #7
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: SPQR: Total War v3.0 Released!!!

    Oki Thanks :)

    Now, I am still Playing SPQR, just wanted to make that clear ;)

    Also, I have reduced the Build time for Ships, I gather it was raised to avoid the AI going crasy with Fleets...but when Playing Scipii...naval Power again is important, and usually get to clear the seas from AI...

    Good way to limit AI is also prolongued Harbor Blockading...at least it worked well for mediterranean hegemony of the seas on my end.

    Thanks :)
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

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