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  1. #33
    Member Member Narayanese's Avatar
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    Mar 2005
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    Stockholm
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    398

    Default Re: Buildings

    I don't like the tech tree. It wouldgive the same problems as in vanilla with most early units unavailible from start, and a weakened AI building only a few differnt low quality units.

    A counterproposal (hastily put together):

    Development line

    Develpment 1 (name: Very Late Medieval)
    20 turns, free, requres Marian reform, requires town exp 1
    gives all pre-1480 units

    Development 2 (name: Very Early Renaissance)
    20 turns, free, requires town exp 2
    gives all pre-1500 units

    Development 3 (name: Early Renaissance)
    20 turns, free, requires town exp 3
    gives all pre-1522 units

    Development 4 (name: Mid Renaissance)
    25 turns, free, requires town exp 4
    gives all pre-1550 units

    Development 5 (name: Late Renaissance)
    30 turns, free, requires town exp 5
    gives all pre-1600 units


    Town expansion line (Palace)

    Town exp 1 (name: ?)
    1 turn, quite cheap
    gives all premarian units except cannons

    Town exp 2
    1 turn, quite cheap

    Town exp 3
    1 turn, medium cheap

    Town exp 4
    1 turn, medium cheap

    Town exp 5
    1 turn, medium cheap


    Cannon factory line

    Cannon factory 1 (name: Cannonmaker)
    1 turn, expensive, requires town exp 3
    gives the cannon units and the cannon ships (some of them also requires a development building)

    Port line

    Port 1 (name: Trading port)
    1 turn, medium expensive
    gives trade

    Port 2 (name: Major port)
    1 turn, very expensive
    gives more trade


    Temple types
    1 building building-lines that makes towns different

    Weaponsmith

    Armoursmith

    A few different monastery types

    Some merchant guilds

    The pope (in rome)

    etc


    Wall line

    wall 1 (name: Low wall)
    1 turn, expensive, requires town exp 2

    Wall 2 (name: High wall)
    1 turn, expensive, requires town exp 3

    no barracks line
    no stable line


    Edit: I would be nice to have two types of building trees: one minimal and one complex (switch by replacing the file), as long as it doesn't interfere with unit balancing.
    Last edited by Narayanese; 06-01-2005 at 12:33.

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