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  1. #37
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Buildings

    Quote Originally Posted by Narayanese
    For me, you're welcome to work on the tech tree.

    On manufacturing buildings changing building times: I think this would require each building level to have it's own units with separate model and unit entry, and that would lower the unit limit a lot.
    Yes, my bad, I thought there were training time modifiers, but there are only construction time modifiers.... se each level of unit would need a new entry in export_descr_unit.txt, and while we wont be using all 500 avialable slots, it's still not enough... oh well.


    Still, it can be used for things like valour and weapons upgrades. My main point remains, a small city should be as capable of providing men for duty as say provisionatis (of any type) as a large one.... It also means AI armies consisting of largely militia class units are going to be much rarer.

    Not all units should be buildable at baser levels though, mostly for balance reasons...
    Last edited by GodsPetMonkey; 06-03-2005 at 00:37.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

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