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Thread: Critical modding question - CA?

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  1. #1
    Simulation Monkey Member The_Mark's Avatar
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    Dec 2004
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    Helsinki, Finland
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    2,613

    Default Re: Critical modding question - CA?

    Umm.. DJ, we'd really like to know how.

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    May 2003
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    Netherlands
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    Default Re: Critical modding question - CA?

    Hmmm, I really remember having units disabled until after an event happened. Now I did not make a new event (so forget that ), but I made one event happen after 2 turns and made it a prerequisite for units. I just made a test, but it gives an error: "Unexpected ". The event is causing troubles.

    It really bugs me that I can remember having it work but now it doesn't... I guess it is better if you just forget about it until I have remembered how I did it.

    Myrddraal, I have shaven off all my hair (no, I didn't my former avatar was also bald, but let me continue my little story) and I have locked myself up in a Buddhist monastery high in the mountains with the sole task of finishing Sengoku Jidai.


    Duke John the bald and losing more braincells every day

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