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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Attrition

    Quote Originally Posted by marcusbrutus
    You could have a new range of traits and ancillaries such as

    'ex-boy scout' - This man learned to light fires and put up tents at an early age - -10% to attrition.

    Ray Meirs - This man follows your general helping the army build shelter from trees and teaches the men to eat grubs and tree bark. -20% to attrition, +20% to desertion.
    Oh Ray is great...
    "Oh no its Ray! I'm fed up with pine needles and whatnot! Lets go Publius."

    A nice trait would be:
    City Dweller: Living in cities doesn't exactly make you a superb campaigner. - +5% to attrition.
    You may not care about war, but war cares about you!


  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Attrition

    and supply lines, can enemies step on a supply line and thus cutting the armies supply and making them starve.

    We do not sow.

  3. #3

    Default Re: Attrition

    mmmmm...yeah, i'll bet you dollars to donuts that was what that "unimplemented" feature called 'food' was probably supposed to simulate.

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Attrition

    Quote Originally Posted by MajorFreak
    mmmmm...yeah, i'll bet you dollars to donuts that was what that "unimplemented" feature called 'food' was probably supposed to simulate.
    Indeed, I seem to remember a few comments by devs on this early on. There are also leftovers from carts on the battlefield. Could they have been a sort of baggagetrain?
    Well there was the same thing in MTW where it was found that the game had been intended to have that and you could capture the baggagetrain and gain money directly from your enemy (from his coffers to yours). But it never made it, perhaps because there weren't really lines of communication.
    You may not care about war, but war cares about you!


  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Attrition

    yeah you know what i think, RTW was released to early with some months more they could finish the ships sim and the "baggage train" and many many more

    We do not sow.

  6. #6
    robotica erotica Member Colovion's Avatar
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    Default Re: Attrition

    Quote Originally Posted by Emperor Umeu 1
    yeah you know what i think, RTW was released to early with some months more they could finish the ships sim and the "baggage train" and many many more
    I get nightmares thinking about what the game would have been a year before release - when it was actually scheduled to be finished... and Activision said "ok we'll give you another year"
    robotica erotica

  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Attrition

    hmm never thought about that, dude no i'm going to have nightmares Activision should have given them some xtra months

    We do not sow.

  8. #8
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Attrition

    Quote Originally Posted by Emperor Umeu 1
    and supply lines, can enemies step on a supply line and thus cutting the armies supply and making them starve.
    I'm not sure about supply lines in Antiquity - not even in Medieval Era, weren't the invading armies then self-sufficient? Like raiding and plundering for extra supplies - and carrying hurds of cattle with them for food?
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  9. #9
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Attrition

    you are probably right about armies on the move, but not for armies in forts or cities.

    We do not sow.

  10. #10
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Attrition

    The baggage train (followers/hangers on, cattle, food, armourers, etc) that followed and supplied the army on the move was often the target of attacks. A roman army on the march built temporary forts every night for their army and baggage train, they carried stakes and shovels to do this.

    mfberg
    It is not complete until the overwieght female vocalizes.

    Pinky : Gee Brain, what do you want to do tonight?
    Brain : The same thing we do every night Pinky. Try to take over the world!

  11. #11

    Default Re: Attrition

    In my first ambush, when my army was completely unprepared, I expected the general to say "Get the women and children out of here!" and so on.

  12. #12
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Attrition

    I would like to see the fleeing civilians/animals in the game. A nice effect, I know they made skeletons for deer and such, but I haven't seen them up close. The only civilians I have seen were those few walking around when I viewd a city up close, never in a battle.

    mfberg
    It is not complete until the overwieght female vocalizes.

    Pinky : Gee Brain, what do you want to do tonight?
    Brain : The same thing we do every night Pinky. Try to take over the world!

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