I don't know, I've never used it.
In more uplifting news than bug-squashing, I'm happy to announce that Client Kingdoms 2 (The AI Strikes Back) will be released in mid-June.
I don't know, I've never used it.
In more uplifting news than bug-squashing, I'm happy to announce that Client Kingdoms 2 (The AI Strikes Back) will be released in mid-June.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Richard,
Hi.. just wondering if you had thought any further about mtw crusades and how they could be includedinto the rtw engine using scripting. And to what level of detail...
If you can help please let me know, im from the Chivalry - Total War mod team, here is our forum:
http://www.stratcommandcenter.com/fo...p?showforum=40
Being a medieval mod, crusades are a odviously very important feature to us. Our team leader Adherbal has thought a little on this subject but scripting is not his true area of expertise and so i hoped you may be able to help us out, lest the crusades in our mod be quite basic ( like sentate missions in RTW ).
After some rumination, I've put my opinion here.
Last edited by Epistolary Richard; 05-26-2005 at 16:29.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Wow this mod looks amazing. Will it work with SPQR 3.0
Nothing interesting here, Move along folks
I'm afraid I don't know. Have a look at the readme linked in the first post. If all the cities and units exist then hopefully it should. Just don't use the descr_model_battle file included in the mod as it's adapted for the vanilla skins, not the SPQR ones.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
hey, not to be one to practice my necrophilia but i'm curious is this mod still working (and more importantly) with 1.5?
from what i can see it should but perhaps scripting was changed or something..
Scripting hasn't been changed at all. The only trouble with this mod is that it replaces the descr_model_battle file. I don't know what if any changes were made in 1.5 that won't be reflected in this file.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
thanks :)
This looks good. I like mods driven by a good idea rather then extensive "industrial monsters" (you know these >100MB mods). Thanks
I have a good one for you.
I managed to install the mod and did it after I installed the 1.5 patch. I noticed I had not received an offer in many turns even though I held carthage and sparta. I also noticed that the game would crash to desktop once in a while.
I put the probability up to 100 on sparta trigger and tried 3 times. It crashed every time. I unpacked the files so the unit cards should be there. "show err" gives me nothing.
Last edited by B1ueBa11; 03-08-2006 at 05:05.
An old man dies... A young woman lives... Fair trade.
BANG!
I love you Nancy.
Hardigan, Frank Miller's Sin City, That Yellow Bastard
Hi,
Not sure if this thread is still read, but I have a question regarding this mod.
I have tried ( and to a certain extent suceeded ) in making this work, but have an issue with the text displaying.
Sometimes ( & usually on first loading a game ) it works perfectly, Victoria appears, text shown, sgow clicks and army added.
Most other times Victoria appears, but no text and no showme highlighted![]()
Any advice would be welcomed....
( I should add that I am using BI, not 1.5, so this may be a drawback.)
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