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Thread: Client Kingdoms - RTW expansion modification

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  1. #1

    Default Re: Client Kingdoms - RTW expansion modification

    Are you putting export_advice in data/text/ and replacing the existing file there?
    Epistolary Richard's modding Rules of Cool
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  2. #2

    Default Re: Client Kingdoms - RTW expansion modification

    Hey Richard I got the same problem here with the - export_descr_advice don't know why though. I even try to reinstall my game a few time but have no luck putting - export_descr_advice in to my data file. Everytime I did that it crash right away when I try to turn on my rtw. How is it that you able to make it work in your game?
    Lord of Lucius
    No Matter what Pathes You Take All Lead To Death!

  3. #3

    Default Re: Client Kingdoms - RTW expansion modification

    I think I may have found where the problem is, it looks like I left a testing script reference in there so when you started the game it looked for a script in the show_me folder that wasn't there.

    To fix it, search in the export_descr_advice for "wakka" and you'll see the following line:
    Code:
    ;------------------------------------------ ; wakka
    AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
        GameArea Campaign
    
        Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            Attitude Normal
            Presentation Default
            Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
            Script scripts\show_me\perfect_spy.txt
            Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
    Remove the line that starts with Script so it now looks like this (though obviously without the spaces in the last two lines caused by this board's issues with word length):
    Code:
    ;------------------------------------------ ; wakka
    AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
        GameArea Campaign
    
        Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
            Uninhibitable
            Verbosity  0 
            Threshold  1 
            Attitude Normal
            Presentation Default
            Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
            Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
    Hopefully it should now work. Many apologies for not having spotted this sooner, obviously the reason it's not been spotted before was that some people already have the perfect_spy script in their show_me folder for other reasons . I've corrected the uploads and many thanks for bringing it to my attention.
    Last edited by Epistolary Richard; 05-22-2005 at 11:26.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
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  4. #4
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    Default Re: Client Kingdoms - RTW expansion modification

    Much better, got it to work
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  5. #5

    Default Re: Client Kingdoms - RTW expansion modification

    Hey thanks for finding out the problem for us here Richard really appreciated, I haven't try the mod out yet but I will soon. BTW does your mod work with the unlimited cheat patch? cause I install that with my vanilla version 1.0, if that not the problem then it must be mod other mod that mess with it. Keep up the good work that is a very good way to get other unit without the modding and skinning of other units from other factions to play.
    Lord of Lucius
    No Matter what Pathes You Take All Lead To Death!

  6. #6

    Default Re: Client Kingdoms - RTW expansion modification

    I don't know, I've never used it.

    In more uplifting news than bug-squashing, I'm happy to announce that Client Kingdoms 2 (The AI Strikes Back) will be released in mid-June.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  7. #7

    Default Re: Client Kingdoms - RTW expansion modification

    Richard,

    Hi.. just wondering if you had thought any further about mtw crusades and how they could be includedinto the rtw engine using scripting. And to what level of detail...

    If you can help please let me know, im from the Chivalry - Total War mod team, here is our forum:

    http://www.stratcommandcenter.com/fo...p?showforum=40

    Being a medieval mod, crusades are a odviously very important feature to us. Our team leader Adherbal has thought a little on this subject but scripting is not his true area of expertise and so i hoped you may be able to help us out, lest the crusades in our mod be quite basic ( like sentate missions in RTW ).
    [VDM]BuuKenshin


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