Are you putting export_advice in data/text/ and replacing the existing file there?
Are you putting export_advice in data/text/ and replacing the existing file there?
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
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Hey Richard I got the same problem here with the - export_descr_advice don't know why though. I even try to reinstall my game a few time but have no luck putting - export_descr_advice in to my data file. Everytime I did that it crash right away when I try to turn on my rtw. How is it that you able to make it work in your game?
Lord of Lucius
No Matter what Pathes You Take All Lead To Death!
I think I may have found where the problem is, it looks like I left a testing script reference in there so when you started the game it looked for a script in the show_me folder that wasn't there.
To fix it, search in the export_descr_advice for "wakka" and you'll see the following line:
Remove the line that starts with Script so it now looks like this (though obviously without the spaces in the last two lines caused by this board's issues with word length):Code:;------------------------------------------ ; wakka AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread GameArea Campaign Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title Script scripts\show_me\perfect_spy.txt Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
Hopefully it should now work. Many apologies for not having spotted this sooner, obviously the reason it's not been spotted before was that some people already have the perfect_spy script in their show_me folder for other reasons . I've corrected the uploads and many thanks for bringing it to my attention.Code:;------------------------------------------ ; wakka AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread GameArea Campaign Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
Last edited by Epistolary Richard; 05-22-2005 at 11:26.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Much better, got it to work
"Nietzsche is dead" - God
"I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96
Re: Pursuit of happiness
Have you just been dumped?
I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.
Hey thanks for finding out the problem for us here Richard really appreciated, I haven't try the mod out yet but I will soon. BTW does your mod work with the unlimited cheat patch? cause I install that with my vanilla version 1.0, if that not the problem then it must be mod other mod that mess with it. Keep up the good work that is a very good way to get other unit without the modding and skinning of other units from other factions to play.
Lord of Lucius
No Matter what Pathes You Take All Lead To Death!
I don't know, I've never used it.
In more uplifting news than bug-squashing, I'm happy to announce that Client Kingdoms 2 (The AI Strikes Back) will be released in mid-June.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Richard,
Hi.. just wondering if you had thought any further about mtw crusades and how they could be includedinto the rtw engine using scripting. And to what level of detail...
If you can help please let me know, im from the Chivalry - Total War mod team, here is our forum:
http://www.stratcommandcenter.com/fo...p?showforum=40
Being a medieval mod, crusades are a odviously very important feature to us. Our team leader Adherbal has thought a little on this subject but scripting is not his true area of expertise and so i hoped you may be able to help us out, lest the crusades in our mod be quite basic ( like sentate missions in RTW ).
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