what file is this in???Originally Posted by Epistolary Richard
what file is this in???Originally Posted by Epistolary Richard
When I was a child
I caught a fleeting glimpse
Out of the corner of my eye.
I turned to look but it was gone
I cannot put my finger on it now
The child is grown,
The dream is gone.
I have become comfortably numb...
Proud Supporter of the Gahzette
Please read the first post in this thread - see Stage Three.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Does "console_command create_unit" work for naval units too ?
I have experimented a bit but it does not seem to working
I've never tried it, but the problem I would see with it would be where are you going to put them? Scripting tends to be very blunt, and more than likely it's trying to put them in the settlements themselves rather than in their ports. Try creating them on an existing admiral as you would do on an existing captain or family member.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
I have tried geograhical location
script
console_command create_unit Athens "naval triremes" 2
end_script
and character :
script
console_command create_unit "Admiral Cassius" "naval triremes" 2
end_script
without much luck
In campaign naval units are sometimes given as reward for completion of Senate missions so there is got to be way of creating them with use of scripts at particular settelments
hello![]()
I'm having trouble implementing a script, Script Error in export_descr_advice, Line 28986 , column 61 more specifically. " Advice thread increment not supplied "
I copied the samples exact, and fixed the board formatting errors.
Line 28986 is in red, what's going on here?Code:;------------------------------------------ Trigger 2137_Help_Campaign_Keyboard_Shortcuts_Scroll_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested help_scroll AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread 0 ;------------------------------------------ AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread GameArea Campaign Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title Script scripts\show_me\mo_money.txt Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
![]()
![]()
why can't I edit my post?
anyway, the line that is getting the error is the AdviceThread string
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
I can't figure out what's going on.. the format is fine, it compares with the samples, and the other advice thread strings in the eda file
It says, "Advice Thread increment not supplied"
I'm really at a loss
![]()
![]()
Bookmarks