Do you know if this can be randomized like the Marian Reforms? How would you set the date for the event if possible?Originally Posted by Epistolary Richard
Do you know if this can be randomized like the Marian Reforms? How would you set the date for the event if possible?Originally Posted by Epistolary Richard
PatWest the 'Intermediate Level Modder'
im trying to spawn an army but im lost what must i change in the advice thread for the spawn army not the mo money. im a noob modder![]()
Hum, another issue there. I'm trying to make a simple campaing map perfect spy script.
I edited export descr advice (both in the data and bi/data)
I added the spy.txt file in the correct folder (in fact, since I wasn't sure where to put it, I made a spy.txt for data/scripts/show_me/ and one for bi/data/scripts/show_me/;------------------------------------------
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
GameArea Campaign
Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Script scripts\show_me\spy.txt
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
The campaign works fine, but if I press F1 and click on the advice button ('?'), the advisor appears, but the game freezes.
Any idea about what's going on ?
@Meneldil
I think that your problem is in the script. Something similar happened also to me when there were errors in the script.
It would be better if you post it here, or look for the help of the "scripting Gods".![]()
Well, I don't think so actually.
With BI, the shortcut advisor apparently doesn't work (there are commas that prevent the script from working) : if you click on the advice button, nothing will happen.
I deleted the commas, both before the trigger and before the advisor thread, and I did not add any script. I launched the campaign, and clicked on '?' in the shortcut panel, and the game stopped aswell.
Edit : Oddly, the script will work with another advisor help request command.
I have a little (though annoying problem) regaring this script. Maybe I did it wrong way but here it goes.
In my Imperator mod, I added the spawn army script to make Phyrrus army reappeared in summer 275 BC. I edited base on the 4TPY script. Everything goes fine, the years came and the army 'arrived' and I had another great but difficult battle with the Greeks when I thought that Phyrrus has finally been banished from Italy.
The problem came after the event has passed. Everytime I restarted the game, after save and reloading, everytime I started the 4TPY script the army reappears , even when the Greek Cities has been eliminated. Didn't cause CTD or anything, and the game can goes on with no problem at all (except the battle with Phyrrus with his elephant army again... )
Do note however, this only happened 'after' restarting the game If reload a save game from already on going game this 'bug' wont appear. What I always did is reload again and the spawn thing didn't appear anymore.
I'm at lost....
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
Are you using a background script or an event script?
Post the bits of your scripting files relevant to this event and we'll have a look.
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