@ Nero
How to: Create Buildings using scripts
@ Myrddraal
Yes, of course, my head was just in completely the wrong place.
So, just to spout code randomly:
Code:
declare_counter TarquiniiCaptured
monitor_event GeneralCaptureSettlement FactionType romans_julii
and SettlementName Tarquinii
set_counter TarquiniiCaptured 1
inc_counter citiescaptured 1
terminate_monitor
end_monitor
monitor_conditions I_CompareCounter TarquiniiCaptured = 1
console_command destroy_building milita_barracks ; if such a command exists
;don't know if you could destroy AI buildings by mouse clicks
end_monitor
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