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  1. #1

    Default Re: ZX MiniMod Beta Released!

    Ok, looking for a couple of game balancing suggestions right now...
    Both Byz and HRE are a bit overpowered when used by the human player as their rosters have no real weaknesses and they got lots of "free" land (read: rebels) to start expanding with...
    Since i can't really find a good way to cut their units for now i was thinking about downgrading their gunpodwer and naval rosters a bit.
    What i was thinking about is to give no gungallyes and gunpodwer artilley to the Byz (never read about them fielding that kind of units, maybe i can write off handgunners and arquebusiers too), while HRE could get nothing better than caravels at sea and top their artillery to demi-culverins (though with 5 of them i had few problems in softening out even citadel defences).

    What do you think about it? Any other ideas about the unit rosters?
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  2. #2
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: ZX MiniMod Beta Released!

    Just one question. You mentioned retouching a few units to make them less useless, and I remember an earlier thread where you asked advice on the usefulness of Gothic Sergeants, possibly upping them to 100 men like other spearmen. Any changes made to them to give them more purpose?

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  3. #3

    Default Re: ZX MiniMod Beta Released!

    Yes, Gothic Sergeants are a 100 men unit now and their requisites are in the spear line instead of the knight one like before... Just keep them away from AP units or your investment will be a short lived one.
    Last edited by Zarax; 04-26-2005 at 21:22. Reason: Bad grammar...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4

    Default Re: ZX MiniMod Beta Released!

    Some more details on the unit specialization mode...
    If you ever played Age of Empires (or AOEII) you surely have seen that while all faction shared most units each one was limited in building something (IE a cav faction like the huns couldn't build advanced inf and so on).
    This model has been picked up as example and translated to MTW.

    Each faction will get one or more of those attributes:

    Heavy Inf (Danish, HRE, Almohads)
    Heavy Cav (HRE, French, Spanish, Byz)
    Militia (Italians, Swiss, Papacy) (this means they gets UM, MS and Halbs)
    Anticav (English, Turkish)
    Medium/light cav (Polish, Hungarians, Eggys)
    Steppe/mounted missiles (Novgorod/Hungarians)
    Advanced (HRE, Italians, Spanish) (means that they will get one or more gothic level units, lancers are counted as gothic level)
    Specialist (Danish)

    The classification is not yet 100% complete, but to give you an idea of how things works the only playable faction with vanilla halbs will be the Italians, making the swiss or mercs halbs quite valuable.
    This is compensated by the fact the Italians gets no other heavy inf until late (and they will be GS or pikes, so no heavy duty guys), plus they can produce only light cav (again, until late)...

    For a less exotic example let's take the Hungarians or the Poles, both light cav focused factions.
    You'll find the spears (Poles uses the standard spear line to CS, while Huns gets AS as poor man heavy spear), light cav (mounted sergeants), FMAA and FK as usual in early.

    Where the differences comes into play?
    As neither one is an heavy inf or heavy cav faction you won't get the chivalric units in high, but you'll have to keep using the feudal line.

    This doesn't mean you aren't underpowered, just that you can't stand in a toe to toe fight against heavier enemies and you have to change your tactics a bit (hint: your specialistic cavs got their use when dismounted too, learn to use them and you'll have some good fun especially against the Horde) or bring some extra numbers if you want to feel safer (older units are cheaper).

    Without going into full details for every faction be assured they all got the tools to do combined arms tactics (Specialist factions are less suited for that but their bonuses compensate for it... I don't think you'll miss good cav very much with the Danes).
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  5. #5

    Default Re: ZX MiniMod Beta Released!

    So, did anyone try it?
    I need feedback to improve things here...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  6. #6
    Master of Puppets Member bretwalda's Avatar
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    Default Re: ZX MiniMod Beta Released!

    Nope, I haven't had time, I hope I can give it a try in the weekend...
    This space is for sale. Anybody wanting to advertise little blue pills, pumping body parts or financial services that cost you a fortune may do it here for a small fee instead of packing my mailbox. Thank you.
    ----------------------------------
    Awright, here is the all_can_crusade_mod. This is v2.
    Magyarország

  7. #7

    Default Re: ZX MiniMod Beta Released!

    Ok, i won't be at home this weekend so i'll answer any feedback on monday...
    Have fun!
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



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