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Thread: ZX MiniMod Beta Released!

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  1. #1

    Default Re: ZX MiniMod Beta Released!

    (downloads it)

    Will try it as soon as I have finished my current game on the XL Mod.

  2. #2
    Bosna Member PittBull260's Avatar
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    Default Re: ZX MiniMod Beta Released!

    sounds like a good mod m8, I got an Idea that I always wanted to have in MTW, could u somehow make it that, your armies can travel through your allies land? that would be really cool.

  3. #3

    Default Re: ZX MiniMod Beta Released!

    Unfortunately no...
    The only way would be to modify a crusade but i can't see any way to do it yet...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4

    Default Re: ZX MiniMod Beta Released!

    Update!

    Crusading AI should be slightly more effective now, they're not devastating but usually you don't see them depleted to 200 men or less like before.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  5. #5

    Default Re: ZX MiniMod Beta Released!

    Sounds interesting I will install.
    You may want to use.
    sfx factory, to make setup modules.
    I think that it will work with rar files,
    :)

  6. #6

    Default Re: ZX MiniMod Beta Released!

    Well, for now i think an installer would be a bit too much since you'll have to just move 4 files.
    If i'll ever increase the overall size and complexity then ease of installation will be top on the list, even though the aim of this minimod is to give new flavour to the recipe using the available resources in different ways.

    I'm currently working on the Turkish in order to optimize them a bit as right now the AI tries to take on both Byz and Eggys ending crushed before 1205...
    The best chance you can get with them is to ally with the Byz as they will shield you from receiving full impact from crusades (HRE desperately wants Antioch, this is making me suspect AI follows GA even in World Domination) and you can focus on the pesky Eggys...
    After Cairo was mine i encountered a new foe, and a difficult one to counter: Italian raids!
    Until i was able to build a navy of mine almost every turn they were able to land at least half stack in a coast of their choice, forcing me to keep a rapid response team ready...
    In the end i had to turn Syria in a Jihad center as their balanced forces are quite painful to counter without heavy inf...
    Luckily for me i had an unexpected ally: The Pope!
    The yellow arbiter often manages to put a crimp on the Italian ambitions, this time by making them fall on civil war...
    Now that i'm safe from their raiding i'm currently facing the Horde as the Byz were hit badly by them and HRE that advanced up to Constantinople... My old ally paid the price of shielding me...

    I'm now thinking about changing the unit requisites a bit as they are very complex for the AI to reach (they will never build Janissaries this way), maybe i'll change the Grand Mosque to be built more than once while the Military Academy will become the unique one (there are units like the Nizaris that requires GM and you aren't going to build JHI in Syria imho)... I'm open to suggestions.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  7. #7

    Default Re: ZX MiniMod Beta Released!

    Another minor update, just improved cavalry dismounting criteria for Muslim and Byz units as well as improved some dismounted units choice.
    Currently testing the Eggys, they looks fine so far.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



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