The ZX MiniMod takes a different approach from the popular big Mods like BKB, XL or Medmod.
ZX aim is to bring an AOE flavour into MTW by using the exisisting MTW+VI unit set in a more specialized way, increasing faction specialization and rebalancing the game.
http://microsoftusernetwork.com/hosted/zxmod.rar
Some features:
- Increased faction specialization
Now each faction has more marked strenghts and weaknesses, focusing on the importance of developing customized strategies shaped on what you have and increasing the importance of mercenaries/strategic troop production territories in order to increase your army efficency.
- Revisited crusading system
Instead of having crusading orders tied to each faction, now they work on their own "zones of influence", where you have to build your chapter house or walk with your crusade in order to acquire an order's services.
Crusading roster has also been increased, moving a few units (like Turcopoles) into this specialistic role and giving two units to the factions with less chances to get a chapter house into the right place (this is done because the AI cannot recognize them).
In order to balance it and avoid a crusader swarm to Byz and muslims now crusading price has been doubled.
- Improved strategic balance
Now underdog factions gets their chance, they've been given money/territory bonuses so that they won't cripple the economy with the heirs.
- Peasants role redefined
No more peasant armies, they now appear only in crusades (early only) and rebellions, where they belong.
- Refined dimounted units
Now all light and non-noble cav can dismount outside sieges, improved the dismounted version of many units so you'll always get something useful.
- Other minor changes
A few units have been slightly retouched so they won't be nearly useless anymore (like AG).
Also, dismounted versions of many units has been improved, giving an increased tactical flexibility to cavalry commanders.
- Looking for feedback and suggestions!
- Now with install/uninstall guide inside the ReadMe.txt file
HRE, Rus, Novgorod and muslim factions needs some more work, how can they be specialized in order to get more specialization from them?
Admins, i'm posting here because the modding board isn't very visited except for the big projects...
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