
Originally Posted by
Pericles
Personally, I wouldn't waste a lot of time trying to improve the AI's economic situation. That may be a road to frustration.
I have found a very simple way to make the AI a formidable opponent both militarily and economically:
Have the player choose a faction, and then instruct the player on how to give ALL other factions more florins (from 10,000 to 2,000,000) for the difficulty setting they have selected.
I would concentrate on:
* getting rid of crappy units (like peasants) and have better units available for the AI
* make ALL factions playable
* include some unique units
I have also found by switching Faction Behaviours around, I can get some factions to be more aggressive.
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