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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Roman flip-floppers

    he brutus, heb jij de site op zijn nederlands of eh vertaal jij alles

    citaat en zo

    We do not sow.

  2. #2
    Robber Baron Member Brutus's Avatar
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    Default Re: Roman flip-floppers

    Hij staat op Nederlands. Niet erg nuttig, maar je moet wat...

  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Roman flip-floppers

    ahahahaha grappig waar kan je dat doen

    We do not sow.

  4. #4
    Robber Baron Member Brutus's Avatar
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    Default Re: Roman flip-floppers

    Kijk bij 'user CP' en dan naar 'Change options'. Helemaal onderaan kan je de forumtaal kiezen. Er zijn nog behoorlijk wat opties. Overigens vraag ik me wel af of "orgineel gepost door" wel helemaal goed Nederlands is...

    Just to be polite to the unfortunate people here who do not speak Dutch: I was just explaining where you can change the forum language.
    Last edited by Brutus; 04-26-2005 at 20:29.

  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Roman flip-floppers

    na i'll leave it on english

    We do not sow.

  6. #6
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Roman flip-floppers

    jaa ik haab een saaurkraut i meen leederhoosen...


    This is something that should be given some thought in the epansion, if possible, but don't call it a bug. It's a feature to have some political uniteness within the empire, but whether or not it is a desirable feature is open for debate.

    I'd say it isn't, as the Romans are already forced to be allies and as such they will be somewhat politically united nevertheless, and removing that thingy would rid the game of unnecessary diplomatic messages and give some more options for scheming.

  7. #7
    Robber Baron Member Brutus's Avatar
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    Default Re: Roman flip-floppers

    Quote Originally Posted by The_Mark
    jaa ik haab een saaurkraut i meen leederhoosen...

    I don't know what language that is...but usual you just eat sauerkraut (Dutch: zuurkool)...unless you like having a cavage down your pants of course.

  8. #8
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Roman flip-floppers

    Damn, it'd would have been so nice to interrupt your Dutch conversation with that but you beat me to getting back to english..

    And yes, it's kinda relieving to have a large vegetable stuffed in one's leather pants.. You should try it

    *cough*

    Back to topic..

    PS The language is probably dutch resembling Siansaksa, as we call it in Finnish. Freely translated it means "Pig's German" or in German "Deutchs des Schwein". You could also call it as Bullshit. Don't comment on my German grammar.

  9. #9
    Robber Baron Member Brutus's Avatar
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    Default Re: Roman flip-floppers

    Quote Originally Posted by The_Mark
    PS The language is probably dutch resembling Siansaksa, as we call it in Finnish. Freely translated it means "Pig's German" or in German "Deutchs des Schwein". You could also call it as Bullshit. Don't comment on my German grammar.
    Ah, Steenkolenduits!

  10. #10

    Default Re: Roman flip-floppers

    Quote Originally Posted by The_Mark
    This is something that should be given some thought in the epansion, if possible, but don't call it a bug. It's a feature to have some political uniteness within the empire, but whether or not it is a desirable feature is open for debate.

    I'd say it isn't, as the Romans are already forced to be allies and as such they will be somewhat politically united nevertheless, and removing that thingy would rid the game of unnecessary diplomatic messages and give some more options for scheming.
    I wouldn't have a problem with it if it worked that way for the player too, but it doesn't. When you are playing a Roman faction, you can make peace with a faction the rest are at war with without having to redeclare war. So it's easy for the player to exploit the situation, get lots of wars going to disadvantage the other Romans, and then make peace so that you don't actually have to fight the wars.

    Bh

  11. #11
    Actual Person Member Paul Peru's Avatar
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    Default Re: Roman flip-floppers

    Quote Originally Posted by The_Mark
    This is something that should be given some thought in the epansion, if possible, but don't call it a bug. It's a feature to have some political uniteness within the empire, but whether or not it is a desirable feature is open for debate.

    I'd say it isn't, as the Romans are already forced to be allies and as such they will be somewhat politically united nevertheless, and removing that thingy would rid the game of unnecessary diplomatic messages and give some more options for scheming.
    I think I understand how it's intended to work - the romans are supposed to maintain the same diplomatic stance.
    I'd still say it's buggy because they keep following eachother's lead back and forth between war and peace for no other reason than to do as the other romans do.
    Maybe if they implemented a quarantine thingy...
    "Roman factions cannot follow the lead of other Roman factions in changing diplomatic stance towards a faction to which they changed their stance on the previous turn."
    That would probably fix it.
    Sono Pazzi Questi Romani
    Paul Peru: Holier than thy bucket!

  12. #12
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Roman flip-floppers

    hhaahahhahahahahahaha

    We do not sow.

  13. #13
    Actual Person Member Paul Peru's Avatar
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    Default Re: Roman flip-floppers

    Als je nou leest op een menu in het Hollands gewoon kalfsborst met zuurkool,
    ...
    Sono Pazzi Questi Romani
    Paul Peru: Holier than thy bucket!

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