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  1. #1
    Don't mess with the Beef, FOOL Member Beefy's Avatar
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    Default Re: Are assassins bugged?

    acutally i have the diffferent problem! IT TAKES ME AGES to get good assasins cus they always get killed, but when i do get a fairly good one they become god and unkillable! ive ahd an assassin in eygpt for like 20 years and he must have about 25-30 kills to his name!
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  2. #2

    Default Re: Are assassins bugged?

    Spencer I had much the same thing happen. I think it was because I was trying to use inexperienced (no or 1 "eyes") assassins, to whom those high success rates apparently do not apply until they become more skilled. Unless the assassin comes with some natural skills already (i.e. has a few eyes right from the start), I find that almost any kill, even the easier ones, is beyond them until they build some skills on easier sabotage missions first. I had one guy who was rated "natural born killer" and he eventually had 10 eyes. He died finally of old age after wreaking much havoc.

  3. #3
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Are assassins bugged?

    Quote Originally Posted by Rapidly
    Spencer I had much the same thing happen. I think it was because I was trying to use inexperienced (no or 1 "eyes") assassins, to whom those high success rates apparently do not apply until they become more skilled. Unless the assassin comes with some natural skills already (i.e. has a few eyes right from the start), I find that almost any kill, even the easier ones, is beyond them until they build some skills on easier sabotage missions first. I had one guy who was rated "natural born killer" and he eventually had 10 eyes. He died finally of old age after wreaking much havoc.
    No, these guys are all high level assassins (all over 10 eyes) that I had groomed-up on minor targets with many traits etc.

    IIRC, all of these guys were lost on diplomats and generals none were lost against spies or other assasins. Their targets may have been very experienced (I didnt look though) and might have been better protected than normal. If thats the case though, why did the probability say 95%? Perhaps it doesnt calculate based on defenders adjusted strength?
    E Tenebris Lux
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    We need MP games without the oversimplifications required for 'good' AI.

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