Go for both, that's what I'd do plus Cat Archers can fire missiles which adds to their usefullness..
Go for both, that's what I'd do plus Cat Archers can fire missiles which adds to their usefullness..
Given that charge is broken, it seems that Cataphract Archers are superior to Cataphracts in nearly every way, including the fact that they have missiles, which was...my point.Originally Posted by Craterus
Could also depend on your strategy, I'm a mounted missiles and cavalry commanders so I'd go for both..
Which is better in a charge?Originally Posted by Craterus
Which is better in Hand-To-Hand?
Charge, cataphracts
Melee - I don't know..
You say you don't have the buildings to recruit cataphracts so just make cataphract archer for now and when you get further up the tech tree, you could go for a bit of variation..
So, the charge bonus is no longer broken in 1.2? Charge bonus is fixed?Originally Posted by Craterus
I don't think it was ever broken, to be honest, I wouldn't worry with Cataphracts, they are an immense unit and capable of routing/killing a lot of different units.
Just don't match them up against spearmen..
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