It is how many 10ths of a second between animation cycles , so 25 is 2.5 seconds delay , 10 would be one second and 1 only 0.1 of a second .
It seems to be somewhat more to it than that {I don't know just what} , but smaller numbers do result in faster attacks {units with lower delay numbers soundly beat identical units with high delay numbers by killing faster} .
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