Poll: opinion of changes

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Thread: Could I get a few opinions on my threshold changes I've made?

  1. #1
    A Barbarian Mercenary Member unseen11's Avatar
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    Default Could I get a few opinions on my threshold changes I've made?

    Basically I think that the thresholds for Goodfarmer and Goodtrader are way to high

    for good farmer you would have to build 6 farms just to get the first level (grower) and then 12 and then 18

    likewise for good trader you would need to build 12 trade buildings just for the first level (trader) and then 24 and 48

    so i changed the thresholds to what they are below and i would like your opinion if they are good changes, or maybe you think it's to easy to get the goodfarmer trait and good trader trait now. And if you have changed the thresholds to something different and could tell me if they've had good effect for you then please tell me about it. I've also been thinking about changing the miner trait thresholds.

    here they are:

    Trait GoodFarmer

    Level Grower
    Threshold 2

    Level Farmer
    Threshold 4

    Level Agriculturalist
    Threshold 6
    Effect Farming 3

    Trait BadFarmer

    Level Poor_Farmer
    Threshold 2
    Effect Farming -1

    Level Dislikes_Farming
    Threshold 3
    Effect Farming -2

    Level Loathes_Farmers
    Threshold 5
    Effect Farming -3

    Trait GoodTrader

    Level Trader
    Threshold 3
    Effect Trading 10

    Level Superior_Trader
    Threshold 6
    Effect Trading 20

    Level Master_Trader
    Threshold 9
    Effect Trading 30

    Trait BadTrader

    Level Poor_Trader
    Threshold 2
    Effect Trading -10

    Level Inferior_Trader
    Threshold 4
    Effect Trading -20

    Level Appalling_Trader
    Threshold 6
    Effect Trading -30

  2. #2

    Default Re: Could I get a few opinions on my threshold changes I've made?

    remember that these are insanely powerful traits. add in a few ancillaries and you'd probably be swimming in babies or merchants.

  3. #3
    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: Could I get a few opinions on my threshold changes I've made?

    anyone else? thoughts? comments?

  4. #4
    Member Member *Ringo*'s Avatar
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    Default Re: Could I get a few opinions on my threshold changes I've made?

    I agree they should be adjusted (i've never even seen Agriculturalist) but maybe your suggestions are a bit extreme. By the time my governors have the Grower trait i don't usually want it, it increases population growth beyond the point i want for larger cities.

    I wouldn't have any suggestion to what to change them to though, as i don't know enough about the subject.

    Have you tested your changes? I'd be interested to know the resulting impact on the game as a whole!
    Denuone Latine Loquebar?

  5. #5
    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: Could I get a few opinions on my threshold changes I've made?

    well I'm thinking about raising them a bit since maybe it's a bit extreme

    and i havent bothered starting a new campaign yet

  6. #6

    Default Re: Could I get a few opinions on my threshold changes I've made?

    Good changes, I thought the old settings were a bit extrreme..

  7. #7

    Default Re: Could I get a few opinions on my threshold changes I've made?

    The changes seem fine to me. They only add 0.5% growth per trait. It's not a big deal.
    Camp Fweddie - Wanking higher than any in Wome since 273 BC

  8. #8
    EB Traiter Member Malrubius's Avatar
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    Default Re: Could I get a few opinions on my threshold changes I've made?

    For comparison, the CVP v1.2.1 increased the points awarded in GoodFarmer for Trigger governing5 from 1 point to 3. They also changed Trigger governing6 like so:

    Code:
    Trigger governing6
        WhenToTest GovernorBuildingCompleted
    
        Condition not SettlementBuildingFinished >= farms
              and AdviseBuild >= farms
    
        Affects BadFarmer  1  Chance  100 
        Affects BadAdministrator  1  Chance  50 
    
    ;Mod489 - 02/28 : added advisebuild condition, increased chance
    ;Mod218 - 11/14 : added bad admin effect
    This way, if farms are advised, but not built, the governor gets a point in BadFarmer.

    Just something else to look at.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  9. #9

    Default Re: Could I get a few opinions on my threshold changes I've made?

    hmmmmmm...the CVP tweaked the thresholds on those. I'm tweaking them myself to see how it goes, but i still think your above values are too munchkin.

    oh, i think ports and roads help for the trader trait, right?

    and alot of folks might be using the 4year turn mod, which sorta creates a monty-haul situation if the thresholds are too low.

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