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Thread: Research: Parameters for commands & console commands

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    Default Re: Research: Parameters for commands & console commands

    Console commands
    All taken from Console commands & command line options for modders?

    1) Commands we know are working
    Note, not all of these can be activated through the RomeShell console
    Code:
    toggle_fow
    toggle_perfect_spy
    show_cursorstat
    bestbuy
    oliphaunt
    add_money {opt:faction} {amount}
    create_unit {settlement/character_name} {unit_id} {opt: how many}{opt: exp/armour/weapon}
    add_population {settlement_name}{amount}
    move_character {name}{x},{y}
    auto_win {attacker/defender}
    give_ancillary {charactername}{ancillary name}
    give_trait {charactername}{trait name}{opt:level}
    puppify_my_love
    capture_settlement {settlementname} 
    invulnerable_general {charactername}
    date {year}
    season {summer/winter}
    create_building {settlement_name} {building_name}
    kill_faction {faction}
    kill_character {charactername}
    halt_ai
    control {faction}
    test_victory_scroll {faction}
    diplomatic_stance {faction1} {faction2} {stance}
    clear_messages
    test_message {messagename} ;(as per descr_event_enums)
    set_building_health [settlement] [building line] [health]
    2) Commands that have been tested and we believe are not working


    3) Commands that have not been tested yet
    Code:
    oliphants.jericho
    toggle_tow
    auto_win
    toggle_restrictcam
    give_ancillary
    give_trait
    process_cq
    character_reset
    toggle_terrain
    write_ui_cache
    give_trait_points
    list_traits
    list_ancillaries
    mp
    list_characters
    show_landings
    filter_coastlines
    toggle_coastlines
    ai_turn_speed
    amdb_min
    amdb_max
    amdb_offset
    zoom
    set_ranking_interval
    regenerate_radar
    adjust_sea_bed
    reload_shaders
    reload_textures
    fire (mt | toggle | reload | int)
    toggle_game_update
    building_debug
    reset_display
    toggle_underlay
    toggle_overlay
    process_rq
    force_diplomacy
    shadow
    ie
    test_ancillary_localisation
    perf_times
    burn_piggies_burn
    show_terrain_lines
    message_collation_set
    show_all_messages
    reapply_rigid_model_influence
    toggle_flowing_water
    nw_stats
    toggle_pr
    list_units
    trigger_advice
    damage_wall
    upgrade_effect
    force_battle_victory
    force_battle_defeat
    output_unit_positions
    show_battle_paths
    show_battle_paths_for_unit
    show_battle_street_plan
    show_battle_marker
    show_battle_circle
    diplomacy_mission
    event
    disable_ai
    run_ai
    Last edited by Epistolary Richard; 07-29-2005 at 17:53.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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