The kill_faction and kill_character commands work through scripts. I use them for debugging purposes. kill_unit, unit_group_order_relative_move_formed, play_sound_event, stop_sound_event, unit_order_change_formation, unit_order_attack_unit, unit_order_move, unit_order_move_relative, unit_set_morale, unit_set_skirmish_mode, inhibit_camera_input, and undefine_unit_group are used in the Carrhae script, and probably others are used in other battle scripts.

-Simetrical